Sökning: "Programming"

Visar resultat 11 - 15 av 1101 avhandlingar innehållade ordet Programming.

  1. 11. Programming Memory-Constrained Networked Embedded Systems

    Författare :Adam Dunkels; Mats Björkman; Thiemo Voigt; Kay Römer; Mälardalens högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Wireless sensor networks; embedded systems; operating systems; programming; networking; TCP IP; Computer science; Datavetenskap; Datavetenskap;

    Sammanfattning : Ten years after the Internet revolution are we standing on the brink of another revolution: networked embedded systems that connect the physical world with the computers, enabling new applications ranging from environmental monitoring and wildlife tracking to improvements in health care and medicine. 98% of all microprocessors sold today are used in embedded systems. LÄS MER

  2. 12. Den föreställda publiken : programpolitik, publikbilder och tilltalsformer i svensk public service-television

    Författare :Anna Edin; Trine Syvertsen; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; television; public service; audience images; programming policy; monopoly; competition; programming; flow; segment; mode of address; text analysis; medie- och kommunikationsvetenskap; Media and Communication Studies;

    Sammanfattning : The main purpose of my thesis is to study Swedish public service television's relation to the audience in the light of three historical phases: The monopolistic system with one channel, the two-channel system with internal competition and the multi channel system with external competition. One starting-point is the notion that it is primarily this series of changes that has determined the external framework for public service televisions relation to the audience. LÄS MER

  3. 13. Object oriented quality in introductory programming education

    Författare :Marie Nordström; Jürgen Börstler; Michael Kölling; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Object orientation; Programming; Novices; Teaching; Education; Computer science; Datavetenskap; datavetenskapernas didaktik; didactics of computer science;

    Sammanfattning : Examples are important when we attempt to learn something new. To learn prob-lem solving and programming is an acknowledged difficulty. LÄS MER

  4. 14. Skeleton Programming for Heterogeneous GPU-based Systems

    Författare :Usman Dastgeer; Christoph Kessler; Kristian Sandahl; Sergei Gorlatch; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Skeleton programming; GPU programming; SkePU; performance; portability; Computer science; Datavetenskap;

    Sammanfattning : In this thesis, we address issues associated with programming modern heterogeneous systems while focusing on a special kind of heterogeneous systems that include multicore CPUs and one or more GPUs, called GPU-based systems.We consider the skeleton programming approach to achieve high level abstraction for efficient and portable programming of these GPU-based systemsand present our work on SkePU library which is a skeleton library for these systems. LÄS MER

  5. 15. Multi-Stage Programming : Its Theory and Applications

    Författare :Walid Taha; Oregon Graduate Institute of Science and Technology; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer science; Datavetenskap;

    Sammanfattning : MetaML is a statically typed functional programming language with special support for programgeneration. In addition to providing the standard features of contemporary programminglanguages such as Standard ML, MetaML provides three staging annotations. These staging annotationsallow the construction, combination, and execution of object-programs. LÄS MER