Sökning: "Preservation of Information"

Visar resultat 1 - 5 av 119 avhandlingar innehållade orden Preservation of Information.

  1. 1. Traceable Information Systems : Factors That Improve Traceability Between Information and Processes Over Time

    Författare :Lena-Maria Öberg; Viveca Asproth; Per Flensburg; Mittuniversitetet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Traceability; Preservation of Information; Processes; Context; Synergy-4; Computer and systems science; Data- och systemvetenskap;

    Sammanfattning : Preservation of information is not a new issue but preservation of digital information has a relatively short history. Since the 60’s when computers began to be used within administration, digital information that has had to be preserved over time.The problem addressed in this research is how to preserve understandable information over time. LÄS MER

  2. 2. Cryptographic Tools for Privacy Preservation

    Författare :Carlo Brunetta; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Outsourced Computation; Verifiability; Cryptography; Privacy; Cloud Computing;

    Sammanfattning : Data permeates every aspect of our daily life and it is the backbone of our digitalized society. Smartphones, smartwatches and many more smart devices measure, collect, modify and share data in what is known as the Internet of Things. LÄS MER

  3. 3. Secure and Privacy-Preserving Cloud-Assisted Computing

    Författare :Georgia Tsaloli; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; differential privacy; decentralization; verifiability; privacy-preservation; secure aggregation; secret sharing; cloud computing; privacy;

    Sammanfattning : Smart devices such as smartphones, wearables, and smart appliances collect significant amounts of data and transmit them over the network forming the Internet of Things (IoT). Many applications in our daily lives (e.g., health, smart grid, traffic monitoring) involve IoT devices that often have low computational capabilities. LÄS MER

  4. 4. Designing for Automated Digital Preservation : Model, Pre-Ingest, and Error Handling

    Författare :Parvaneh Westerlund; Tero Päivärinta; Jörgen Nilsson; Julie McLeod; Luleå tekniska universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Long-term Digital Preservation; Design Science Research; Information System; Information systems; Informationssystem;

    Sammanfattning : With the rapid increase in the amount and complexity of data that is needed to be preserved, manual preservation activities produce complex, lengthy, and costly processes. Therefore, automation of preservation processes, together with modeling of workflows and streamlining, can help reduce costs and enhance the focus on preservation processes. LÄS MER

  5. 5. Documenting Videogame Communities : A Study of Community Production of Information in Social-Media Environments and its Implications for Videogame Preservation

    Författare :Olle Sköld; Isto Huvila; Sanna Talja; Sara Kjellberg; Kiersten Latham; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Videogames; Videogame preservation; Practice theory; Documents; Documentation; Memory-making; Knowledge production; Social media; ALM; Biblioteks- och informationsvetenskap; Library and Information Science;

    Sammanfattning : Drawing on the disciplines of library and information studies and archival studies, this study seeks to explore the production of information in online videogame communities and to elucidate how such insights can offer practical and conceptual support to the knotty issue of how to preserve those sociocultural aspects of videogames that exist 'beyond' the code and audiovisual data resources of the videogame itself. This is accomplished in two principal moves: (i) by delving into the current state of socioculturally-focused videogame preservation and; (ii) by inquiring into the production of information carried out by videogame communities in what arguably is one of their most important interfaces of interaction—discussion forums, wikis, and other social-media services. LÄS MER