Sökning: "Playability"

Hittade 4 avhandlingar innehållade ordet Playability.

  1. 1. Pervasive GameFlow : Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games

    Författare :Kalle Jegers; Mikael Wiberg; Charlotte Wiberg; Victor Kaptelinin; Staffan Björk; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Pervasive games; Playability; Flow; GameFlow; Informatics; Informatik; människa-datorinteraktion; människa-datorinteraktion;

    Sammanfattning : Pervasive games are computer games that build, to various extents, on social interaction as a driving force in the game play, on integration between physical and virtual worlds and on constant access to constantly ongoing games from virtually every existing context (anytime, anywhere gaming). This new genre of computer games presents many challenges for both researchers and industry; one of the most important is how to understand enjoyable player experiences in this new kind of computer gaming. LÄS MER

  2. 2. Diverse Sounds : Enabling Inclusive Sonic Interaction

    Författare :Emma Frid; Roberto Bresin; Andrew McPherson; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Accessible Digital Musical Instruments; Sonic Interaction Design; Sound and Music Computing; New Interfaces for Musical Expression; Media Technology; Medieteknik; Human-computer Interaction; Människa-datorinteraktion;

    Sammanfattning : This compilation thesis collects a series of publications on designing sonic interactions for diversity and inclusion. The presented papers focus on case studies in which musical interfaces were either developed or reviewed. LÄS MER

  3. 3. On the control of virtual violins : Physical modelling and control of bowed string instruments

    Författare :Matthias Demoucron; Anders Askenfelt; Rene Causse; Benoit Fabre; Marcelo Wanderley; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Bowed string; physical modelling; sound synthesis; performance control; violin playing; Corde frottée; modélisation physique; synthèse sonore; contrôle gestuel; violon; Struken sträng; fysikalisk modellering; ljudsyntes; musikutförande; violinspel; Other physics; Övrig fysik; Computer science; Datavetenskap; Acoustics; Akustik;

    Sammanfattning :   This thesis treats the control of sound synthesis of bowed string instruments based on physical modelling. The work followed two approaches: (a) a systematic exploration of the influence of control parameters (bow force, bow velocity, and bow-bridge distance) on the output of a physical model of the violin, and (b) measurements and analyses of the bowing parameters in real violin playing in order to model and parameterize basic classes of bowing patterns for synthesis control. LÄS MER

  4. 4. Cette fameuse Sonate des spectres… Une pièce de chambre d’August Strindberg en France : traduction et réception

    Författare :Karin Tidström; Sven Åke Heed; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; French language; Franska språket; French; franska;

    Sammanfattning : This dissertation studies the reception of one of August Strindberg’s chamber plays, The Ghost sonata (La Sonate des spectres, Spök-sonaten, 1907), in France, focusing on its translation, transposition to the stage and integration within a given cultural system. The early interest of Antonin Artaud in this play around 1930 led to its being adopted by the French avant-garde theatre and made famous through its staging by Roger Blin in 1949. LÄS MER