Sökning: "Pervasive games"

Visar resultat 1 - 5 av 9 avhandlingar innehållade orden Pervasive games.

  1. 1. Pervasive GameFlow : Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games

    Författare :Kalle Jegers; Mikael Wiberg; Charlotte Wiberg; Victor Kaptelinin; Staffan Björk; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Pervasive games; Playability; Flow; GameFlow; Informatics; Informatik; människa-datorinteraktion; människa-datorinteraktion;

    Sammanfattning : Pervasive games are computer games that build, to various extents, on social interaction as a driving force in the game play, on integration between physical and virtual worlds and on constant access to constantly ongoing games from virtually every existing context (anytime, anywhere gaming). This new genre of computer games presents many challenges for both researchers and industry; one of the most important is how to understand enjoyable player experiences in this new kind of computer gaming. LÄS MER

  2. 2. Distributed Technology-Sustained Pervasive Applications

    Författare :Kim J.L. Nevelsteen; Theo Kanter; Rahim Rahmani; Kåre Synnes; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; pervasive; games; engine; distributed; virtual; world; internet of things; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of ‘non-standard input devices’ and with the rise of the Internet of Things (IoT), pervasive applications can be expected to move beyond games. LÄS MER

  3. 3. Pretend that it is Real! Convergence Culture in Practice

    Författare :Marie Denward; Jay Bolter; Malmö högskola; []
    Nyckelord :media convergence; alternate reality games; broadcast television; pervasive games; culture of production; ethnography; game design; game development; transmedia storytelling; pervasive live action role-playing; fiction; reality; participatory culture; audience; interactivity; public service broadcasting; media studies;

    Sammanfattning : Mediekonvergens definieras och förklaras oftast som en teknisk och industriell företeelse, som den process där ny teknik anpassas till den befintliga medieindustrin och dess produktionskulturer. I dagens hybrida medielandskap kan mediekonvergens också beskrivas som den sociala process och de aktiviteter som medieanvändare deltar i när de rör sig mellan olika medier i jakt på underhållning och erfarenheter. LÄS MER

  4. 4. Designing Public Play : Playful Engagement, Constructed Activity, and Player Experience

    Författare :Jon Back; Annika Waern; Barry Brown; José P. Zagal; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; design; public; play; playful; playfulness; game; activity; experience; second order design; engage; engagement; fun; magic circle; brink games; pervasive games; place; space; co-creativity; empowerment; game jam; busking; street performance; playground; Human-Computer Interaction; Människa-dator interaktion;

    Sammanfattning : This thesis sets out to explore why people engage in, and how to design for, play in a public setting. It does this by separating design for play from design of games, describing play as a socially and mentally understood activity, and a playful approach to engaging in that activity. LÄS MER

  5. 5. Positive Persuasion - Designing enjoyable energy feedback experiences in the home

    Författare :Anton Gustafsson; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Energy conservation; energy awareness; persuasive technology; sustainable HCI; ambient displays; pervasive games; serious games; engaging interaction; design; energy;

    Sammanfattning : The world currently faces huge challenges in terms of our excessive use of energy. Energy conservation – a topic that has been on the agenda since the energy crisis in the 1970s – has for this reason once again become a very central issue in our society. LÄS MER