Sökning: "Participant Design."

Visar resultat 1 - 5 av 117 avhandlingar innehållade orden Participant Design..

  1. 1. Designing for Online Youth Counselling : Empowerment through Design and Participation

    Författare :Sofia Lundmark; Ann-Carita Evaldsson; Gustav Lymer; Åsa Mäkitalo; Uppsala universitet; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Empowerment; Participation; Design practice; Participatory design projects; Norm-critical design; Norms in design; Ethnography; Ethnomethodology; Online youth counselling; Pedagogik; Education; Patologi; Pathology; Patologi; Pathology;

    Sammanfattning : More and more people are using the internet to access various societal functions. In recent years, municipalities and private enterprises have increasingly begun to explore and develop internet-based services to support public health in general and to disseminate health information in particular. LÄS MER

  2. 2. Human Centred Design for Maritime Safety: A User Perspective on the Benefits and Success Factors of User Participation in the Design of Ships and Ship Systems

    Författare :Nicole Almeida Costa; Chalmers University of Technology; []
    Nyckelord :HUMANIORA; HUMANITIES; domain knowledge; co-design; design decisions; participatory design; maritime safety.; sociotechnical systems; integration; participatory ergonomics; user centred design;

    Sammanfattning : For over six decades, Human Centred Design (HCD) has been considered a desired design approach for the implementation of Human Factors/Ergonomics (HF/E) knowledge and methods for understanding the needs of the end-users. Although other comparable frameworks exist, they can be seen as subcategories or as tools for HCD, as HCD is considered by some as an overarching approach. LÄS MER

  3. 3. The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity

    Författare :Lina Eklund; Karin Bergmark; Lars Udehn; Mia Consalvo; Stockholms universitet; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; Digital games; video games; computer games; online gaming; gender; sociality; social relationships; social interaction; everyday life; MMO; World of Warcraft; Sociology; sociologi;

    Sammanfattning : This dissertation is an exploration of the practice of social digital gaming, using a mixed methods approach with complementary data and analytical methods. The main themes are the prevalence and meaning of gamers’ experiences of social gaming and the underlying structures limiting or assisting social gaming, both material and social. LÄS MER

  4. 4. Sound perception and design in multimodal environments

    Författare :PerMagnus Lindborg; Anders K. Friberg; Daniel Västfjäll; KTH; []
    Nyckelord :ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; HUMANITIES; HUMANIORA; NATURAL SCIENCES; NATURVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; NATURVETENSKAP; TEKNIK OCH TEKNOLOGIER; TEKNIK OCH TEKNOLOGIER; SAMHÄLLSVETENSKAP; HUMANIORA; NATURAL SCIENCES; ENGINEERING AND TECHNOLOGY; ENGINEERING AND TECHNOLOGY; SOCIAL SCIENCES; HUMANITIES; sound; perception; design; multimodal; environment; soundscape; music; listening; crossmodal; psychoacoustics; psychophysiology; personality trait; emotion; appraisal; aesthetics; colour; correlation; regression; classification; sonification; Speech and Music Communication; Tal- och musikkommunikation;

    Sammanfattning : This dissertation is about sound in context. Since sensory processing is inherently multimodal, research in sound is necessarily multidisciplinary. The present work has been guided by principles of systematicity, ecological validity, complementarity of  methods, and integration of science and art. LÄS MER

  5. 5. Virtual worlds and social interaction design

    Författare :Mikael Jakobsson; Erik Stolterman; Ralph Schroeder; Umeå universitet; []
    Nyckelord :NATURAL SCIENCES; NATURVETENSKAP; NATURVETENSKAP; NATURAL SCIENCES; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; Interaction design; virtual worlds; massively multiplayer online games; internet studies; computer mediated communication; virtual reality; virtual ethnography; human-computer interaction; interacture; social interaction design; Informatics; Informatik;

    Sammanfattning : This dissertation is a study of social interaction in virtual worlds and virtual world design. A virtual world is a synchronous, multi-user system that offers a persistent spatial environment for iconically represented participants. Together, these form an example of social interaction design. LÄS MER