Sökning: "Opera"
Visar resultat 6 - 10 av 67 avhandlingar innehållade ordet Opera.
6. An Operatic Game Changer : The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera
Sammanfattning : How can live-performed chamber operas be conceptualized as immersive gameswith interactive features? This artistic study has resulted in a system model throughwhich degrees of immersion may be generated and analyzed from physical, social,and psychical stimuli. A differentiation of immersive modes has been made possi-ble by the framing of opera-making as game design. LÄS MER
7. Levandegörandets poetik : På spaning efter musikdramat Gränsland och transformationen av dramat via text, vokalt och instrumentalt agerande
Sammanfattning : From the librettist’s perspective, the traditional working methods which tend to dominate in the creation of new music drama, often result in a situation where the initial intentions are lost along the way. How can we get away from a rigid methodology, where the different professionals involved in the creation of new music drama have to succumb to a procedure which can be likened to a whispering game? A procedure, where the dramatic content, rather than undergoing an emotional enrichment in its transformation into music, often loses the crucial connections to the initial intentions. LÄS MER
8. Bodies to suit the music : Depictions in opera rehearsals
Sammanfattning : This thesis investigates how participants in 20 hours of video-recorded scenic opera rehearsals make use of depictions (Clark, 2016), a communicative strategy based on iconicity, to create performance bodies, i.e. what the performers should do on stage to music. LÄS MER
9. Opera som teater : modern regi på Stockholmsoperan 1919-1923
Sammanfattning : .... LÄS MER
10. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera
Sammanfattning : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. LÄS MER