Sökning: "On-line learning"

Visar resultat 6 - 10 av 30 avhandlingar innehållade orden On-line learning.

  1. 6. Learning visual perception for autonomous systems

    Författare :Gustav Häger; Michael Felsberg; Per-Erik Forssén; Fahad Shahbaz Khan; Roman Pflugfelder; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; computer vision; visual object tracking; tracking; machine learning; deep learning;

    Sammanfattning : In the last decade, developments in hardware, sensors and software have made it possible to create increasingly autonomous systems. These systems can be as simple as limited driver assistance software lane-following in cars, or limited collision warning systems for otherwise manually piloted drones. LÄS MER

  2. 7. Myoelectric Control for Hand Prostheses

    Författare :Fredrik Sebelius; Avdelningen för Biomedicinsk teknik; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Mät- och instrumenteringsteknik; Care and help to handicapped; Handikappade; vård och rehabilitering; Instrumentation technology; Virtual; Recognition; Real time; On-line learning; Myoelectric; Hand prosthesis; EMG; ANN; Artificial hands;

    Sammanfattning : An investigation of improvements of myoelectric prostheses has been undertaken. The primary aims of this thesis were (1) to generate an accurate prediction of as many hand movement as possible, (2) to produce a training setup for subjects allowing intuitive and instant control over multiple movements, and (3) to reduce the training cycle for the control system to a maximum of a couple of minutes to enable optimizations, e. LÄS MER

  3. 8. Adaptive Control based on Explicit Criterion Minimization

    Författare :Eva Trulsson; Linköpings universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Adaptive control; Optimization; Identification; On-line operation;

    Sammanfattning : A common approach to regulator design is to define an objective function, which is minimized with respect to adjustable regulator parameters. Here we discuss how such objective functions can be minimized online, thus providingadaptive eon tro I. LÄS MER

  4. 9. Perception of Computer Games in Non-Gaming Contexts

    Författare :Mats Wiklund; Love Ekenberg; Jakob Palme; Staffan Björk; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer games; Games; Learning; Communication; Computer and systems science; Data- och systemvetenskap; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : As computer games have evolved from single-player entities to complex, highly communicative on-line game worlds, their potential to fill different roles in society has grown. One aspect of this change is that various forms of computer mediated communication may become increasingly associated with games in various ways. LÄS MER

  5. 10. Reinforcement Learning and Distributed Local Model Synthesis

    Författare :Tomas Landelius; Hans Knutsson; Charles W. Anderson; Linköpings universitet; []
    Nyckelord :TECHNOLOGY; TEKNIKVETENSKAP;

    Sammanfattning : Reinforcement learning is a general and powerful way to formulate complex learning problems and acquire good system behaviour. The goal of a reinforcement learning system is to maximize a long term sum of instantaneous rewards provided by a teacher. LÄS MER