Sökning: "Octree"

Visar resultat 1 - 5 av 11 avhandlingar innehållade ordet Octree.

  1. 1. Part Quality Prediction and Variation Reduction in Multistage Machining Processes Based on Skin Model Shapes

    Författare :Filmon Yacob; Daniel Semere; Sophie Gröger; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Machining simulation; model-based prediction; variation propagation; variation source identification; variation compensation; tolerance analysis; Octree; anomaly detection; quaternion; dual quaternion; Plücker coordinate.; Maskinbearbetningssimulering; modellbaseradförutsägelse; variationsspridning; variationskällidentifiering; variationskompensation; toleransanalys; Octree; dual quaternions; Plücker-koordinat.; Production Engineering; Industriell produktion;

    Sammanfattning : All manufacturing processes inevitably induce variations into manufactured parts that may result in nonconformance. Nonconforming parts incur costs due to the additional process required for rework or scrap loss. Hence, methodical efforts to reduce these variations are necessary for competitive manufacturing. LÄS MER

  2. 2. On sparse voxel DAGs and memory efficient compression of surface attributes for real-time scenarios

    Författare :Dan Dolonius; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; directed acyclic graph; surface properties; neural networks; voxel; compression; spherical gaussians; light field; octree; filtering; geometry;

    Sammanfattning : The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, while smaller-scale features usually are parameterized over the surface of the object. LÄS MER

  3. 3. Sparse Voxel DAGs for Shadows and for Geometry with Colors

    Författare :Dan Dolonius; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; directed acyclic graph; octree; compression; voxel; geometry; shadows; colors;

    Sammanfattning : Triangles are probably the most common format for shapes in computer graphics. Nevertheless, when high detail is desired, Sparse Voxel Octrees (SVO) and Sparse Voxel Directed Acyclic Graphs (DAG) can be considerably more memory efficient. One of the first practical use cases for DAGs was to use the structure to represent precomputed shadows. LÄS MER

  4. 4. Exploiting Coherence in Voxelized Geometry

    Författare :Viktor Kämpe; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; time-varying; directed acyclic graph; geometry; voxel; octree;

    Sammanfattning : In computer graphics, the geometry of virtual worlds can be represented in numerousways, from collections of simple triangles or voxels to higher-order primitives likecurved surfaces. There is a trade-off, both in terms of memory consumption and processingtime, between the cost of an individual primitive and the number of primitivesrequired to faithfully represent the world. LÄS MER

  5. 5. Range Camera Imaging : From Human Body Measurements to Very Large 3D Points Scenes Visualization

    Författare :Gaël Neuez; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; 3D visualization; EASYTEX; anatomical landmarks; body scanner; range camera; 2D image projections; structured light; octree data structure;

    Sammanfattning : The use of camera range imaging for the purpose of 3-dimensional representation and non-contact measures is widely used in industry, medicine, computer-aided design and other areas. Different range imaging methods can be applied, such as stereo, laser sheet of light, and structured light. LÄS MER