Sökning: "Mobile Graphics"
Visar resultat 1 - 5 av 6 avhandlingar innehållade orden Mobile Graphics.
1. Real-Time GPU Techniques for Advanced Lighting Phenomena
Sammanfattning : In the real world, the visual perception of an object is completely determined by the object's interactions with light. One large application of computer graphics is to visualize virtual objects and worlds in a fashion that is familiar to humans. Successfully emulating light and its effects on virtual objects therefore plays a central role. LÄS MER
2. Bringing Augmented Reality to Mobile Phones
Sammanfattning : With its mixing of real and virtual, Augmented Reality (AR) is a technology that has attracted lots of attention from the science community and is seen as a perfect way to visualize context-related information. Computer generated graphics is presented to the user overlaid and registered with the real world and hence augmenting it. LÄS MER
3. Exploring Processor and Memory Architectures for Multimedia
Sammanfattning : Multimedia has become one of the cornerstones of our 21st century society and, when combined with mobility, has enabled a tremendous evolution of our society. However, joining these two concepts introduces many technical challenges. LÄS MER
4. Energy Analysis for Graphics Processors using Novel Methods & Efficient Multi-View Rendering
Sammanfattning : Real-time rendering is increasingly being performed on battery powered devices, such as laptops and mobile phones. As a result, performance in rendering time is not the only important factor, but the energy consumption is also becoming more and more important, as a lower energy usage directly translates to longer battery time. LÄS MER
5. Improved Algorithms for Fast Shading and Lighting
Sammanfattning : Shading is a technique that is used in computer graphics to make faceted objects appear smooth and more realistic. In the research presented in this thesis we have investigated how shading can be generated as efficiently as possible without sacrificing quality. LÄS MER