Sökning: "Miljö plats"
Visar resultat 1 - 5 av 68 avhandlingar innehållade orden Miljö plats.
1. Energilandskap i förändring : Inramningar av kontroversiella lokaliseringar på norra Gotland
Sammanfattning : Energisystemet omstruktureras. Nya energikällor tillkommer och andra fasas ut samtidigt som efterfrågan på energi kvarstår ur ett globalt perspektiv. LÄS MER
2. Barns samspel bortom förskolans väggar : Om yngre barns samspel och platsskapande på förskolegården och i en mobil förskola
Sammanfattning : The general aim of this thesis is to explore the relations between children’s interaction and places within preschool activities. How children’s interaction opportunities are conditioned by the physical and social environment in the preschool yard (study I), as well as place-making processes in various contexts in mobile preschool activities (studies II and III), are examined within the framework of this purpose. LÄS MER
3. En mötesplats fylld av mening : En studie om gemenskap och samarbete i skapandet av Arvikafestivalen
Sammanfattning : This thesis explores what happens when people come together to pursue a common goal. It points to the importance for individuals to be part of a social context that they have chosen and how this belonging in turn can impact on the place where the phenomenon occurs. LÄS MER
4. See and Be Seen : An Inquiry into the Role of Public Space in Combating Loneliness
Sammanfattning : Loneliness in cities has been an issue of great concern in public discourse, particularly during and in the aftermath of the COVID-19 pandemic. The detrimental impact of loneliness on health and well-being is well documented and has recently become a rising priority for governments worldwide. LÄS MER
5. Experiencing sense of place in a virtual environment : real in the moment?
Sammanfattning : The main goal of this thesis is to contribute to telepresence research by investigating a sightseeing experience in a virtual environment (VE) and by discussing insights from theories of telepresence, perception, experience of place, marketing and philosophy. The empirical work concerns a sightseeing experience, a visit to a city in a videogame (the VE). LÄS MER