Sökning: "Media innovation"

Visar resultat 1 - 5 av 113 avhandlingar innehållade orden Media innovation.

  1. 1. Co-creative Game Design as Participatory Alternative Media

    Författare :Patrick Prax; Christian Christenen; Else Nygren; Annika Waern; Esther MacCallum-Stewart; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Co-creation; co-creative game design; game design; participation; alterna-tive media; critical media; open innovation; modding; add-ons; MMOs; MMORPG; World of Warcraft; Diablo 3; interface;

    Sammanfattning : The possibility of co-creation exists for all media, but game design has developed a culture that is unusually open to co-creation. This dissertation investigates significant cases of co-creation in mainstream games in order to explore how games can be co-created as alternative or critical media by their players. LÄS MER

  2. 2. Innovating Innovation : Understanding the Role of Service Design in Service Innovation

    Författare :Ana Kuštrak Korper; Stefan Holmlid; Lia Patrício; Johanna Gummerus; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES;

    Sammanfattning : Organizations across industries and sectors are seeking novel ways to innovate that can address the complex environments in which they operate. The complexity is reflected in an increasing focus on service innovation as the main growth trajectory, which entails ongoing infusion of technology into creating service offerings focused on customer experience. LÄS MER

  3. 3. Innovation i små etablerade företag : ett samspel nära kund och marknad

    Författare :Erika Lind; Anna Rönnbäck Öhrwall; Mattias Axelson; Luleå tekniska universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Innovation; små och medelstora företag; Produktinnovation; Product Innovation;

    Sammanfattning : I tider av snabb teknisk utveckling, ändrade marknadsbehov, och allt starkare konkurrens är förmågan till innovation och förnyelse central, inte bara för det enskilda företaget utan för samhället i stort. För små företag är innovation särskilt viktigt eftersom begränsade resurser gör det svårt att konkurrera med andra medel. LÄS MER

  4. 4. Geographies of the Japanese Cultural Economy : Innovation and Creative Consumption

    Författare :Jakob Nobuoka; Dominic Power; Anders Malmberg; Mark Lorenzen; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Japan; Cultural Economy; Innovation; Consumption; Manga; Human geography; economic geography; Kulturgeografi; ekonomisk geografi; Social and Economic Geography; Kulturgeografi;

    Sammanfattning : What is the role of the consumer in the contemporary cultural economy? Where are culturaleconomy innovations and competitiveness created? This thesis aims to provide tentativeanswers to these questions by focusing on some illustrative examples from the Japanesecultural economy. However, rather than primarily describing firm strategies or industrialdynamics, emphasis is put on the places and practices of users. LÄS MER

  5. 5. Postproduction Agents : Audiovisual Design and Contemporary Constraints for Creativity

    Författare :Thorbjörn Swenberg; Yvonne Eriksson; Árni Sverrisson; Oskar Juhlin; Mälardalens högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; film production; moving image; audiovisual communication; information design; filmproduktion; rörlig bild; audiovisuell kommunikation; informationsdesign; Innovation and Design; innovation och design;

    Sammanfattning : Moving images and sounds are processed creatively after they have been recorded or computer generated. These processes consists of design activities carried out by workers that hold ‘agency’ through the crafts they exercise, because these crafts are defined by the Moving Image Industry and are employed in practically the same way regardless of company. LÄS MER