Sökning: "Man-Machine Systems"

Visar resultat 16 - 20 av 26 avhandlingar innehållade orden Man-Machine Systems.

  1. 16. Tools for Designing Mobile Interaction with the Physical Environment in Outdoor Lessons

    Författare :Johan Eliasson; Teresa Cerratto Pargman; Robert Ramberg; Ola Knutsson; Lyn Pemberton; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Design Tools; Concept-Driven Design; Mobile Learning; Design-Based Research DBR ; Outdoor Lessons; Field Trips; Design Theory; Design Process; Distraction; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : Mobile technologies are increasingly being used to support students in outdoor learning activities. For instance, in a growing number of research projects, smartphones and positioning technologies are being used to support students in exploring the natural environment. LÄS MER

  2. 17. Hanging out in the game café : Contextualising co-located computer game play practices and experiences

    Författare :Fatima Jonsson; Harko Verhagen; Robert Ramberg; Tom Ziemke; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; co-located game play; Game café; LAN party; game play experiences; public settings; senses; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : What social practices are people involved when staying in a game café? What kind of social setting is the game café? What are the attitudes towards playing computer games at home and in public among parents? What are the media representations of co-located game playing in public? What are the sensory experiences of playing co-located game play in public? This dissertation gives a descriptive and analytical account of the contexts and meanings of playing co-located computer games in public settings such as game cafés and LAN parties. The overall aim with the dissertation is to describe and investigate the social and cultural meanings and contexts of playing computer games in a game café. LÄS MER

  3. 18. Body Games : Designing for movement-based play in co-located social settings

    Författare :Elena Márquez Segura; Barry Brown; Annika Waern; Florian Mueller; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : The challenge of designing for games and playful activities has moved past the technical, to focus on how to design for a design space where the threads of the digital technologies and the physical world interweave and entangle creating a hybrid fabric where play can take place. But how can we bridge between the digital and physical world where play is enacted and unravel the tangle of this hybrid fabric? How can we braid the digital and digital threads to spur playful experiences? In this thesis, I focus on a concrete fabric of hybrid play: co–located physical and social play, and propose a framework for design in this scenario: the PLAY BOOST framework. LÄS MER

  4. 19. Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona

    Författare :Björn Strååt; Harko Verhagen; Frans Mäyrä; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; video game design; user experience; game user experience; playsona; aspect based sentiment analysis; focused player diaries; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : Video games are experience-based products and user satisfaction is key for their popularity. To design for as strong an experience as possible, game developers incorporate evaluation methods that help to discover their users’ expectations and needs. Despite such efforts, problems still occur with the game design that lower the user experience. LÄS MER

  5. 20. Mobility is the Message : Experiments with Mobile Media Sharing

    Författare :Mattias Rost; Barry Brown; Kristina Höök; David Ayman Shamma; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; mobile; media; sharing; design; studies; mobility; trials; foursquare; music sharing; co-present interaction; goffman; ubicomp; hci; mobile hci; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : This thesis explores new mobile media sharing applications by building, deploying, and studying their use. While we share media in many different ways both on the web and on mobile phones, there are few ways of sharing media with people physically near us. LÄS MER