Sökning: "MEDIA INDUSTRY"

Visar resultat 16 - 20 av 209 avhandlingar innehållade orden MEDIA INDUSTRY.

  1. 16. Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation

    Författare :Mikolaj Dymek; Mats Engwall; Claes Gustafsson; Alf Rehn; Saara Taalas; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; video game industry; computer game industry; video games; computer games; cultural industries; media industries; cultural economy; game studies; literary theory; ludology; narratology; interactive cinema; simulational media; ergodic literature; cybertext; interactive narrative; business studies; industrial economy; hardcore gaming; casual gaming; subcultural industries; Industrial engineering and economy; Industriell teknik och ekonomi;

    Sammanfattning : The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. LÄS MER

  2. 17. Show me love : Emergent strategic communication practices and fan engagement within the popular music industry

    Författare :Jessica Edlom; Karin Fast; Michael Karlsson; Lee Edwards; Karlstads universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; agility; audience engagement; branding; co-creation; communication management; engagement; fandom; liquid; music industry; participation; practice theory; strategic communication; structuration theory; Media and Communication Studies; Medie- och kommunikationsvetenskap;

    Sammanfattning : This thesis studies how the music industry’s strategic communication practices interplay with and steer audience and fan engagement. Relationships with, and expectations on, “active”, “prosuming” or “co-creative” music audiences make it imperative for communication practitioners to produce engagement. LÄS MER

  3. 18. Communication space : Spatial design in manufacturing industry

    Författare :Jennie Andersson Schaeffer; Yvonne Eriksson; Gabriela Goldschmidt; Mälardalens högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Visual communication; visual management; spatial design; manufacturing industry; improvement process; Visuell kommunikation; visuelll styrning; rumslig gestalting; tillverkningsindustri; Architecture; Arkitektur; Aesthetics; Estetik; Human communication; Kommunikation mellan människor; Manufacturing engineering and work sciences; Produktion och arbetsvetenskap; Innovation and Design; innovation och design;

    Sammanfattning : The main concern of this licentiate thesis is to discuss how built space is used for communication in the manufacturing industry, from a visual communication perspective. The thesis presents and develops the notion of 'communication space' and presents a model to describe the relation between different factors in the communication space. LÄS MER

  4. 19. The Construction of the Professional Identity of the TV News Presenter in Two Chinese News Programmes : A Discourse-Theoretical Analysis

    Författare :Yiming Chen; Nico Carpentier; Göran Svensson; Benjamin De Cleen; Ike Picone; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Discourse theory; Discourse-theoretical analysis; the TV news presenter; professional identity construction; articulation; nodal points; Chinese journalistic practice; Medie- och kommunikationsvetenskap; Media and Communication Studies;

    Sammanfattning : This PhD research project investigates how the professional identity of the Chinese TV news presenter is constructed in two news programmes, Guangdong News and TVS News, both based at Guangdong TV. The overarching theoretical framework of the project takes its inspiration from Laclau and Mouffe's (1985) post-structuralist discourse theory (DT). LÄS MER

  5. 20. Perspective Correct Hand-held Augmented Reality for Improved Graphics and Interaction

    Författare :Ali Samini; Karljohan Lundin Palmerius; Lucio Tommaso De Paolis; Linköpings universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : With Augmented Reality, also termed AR, a view of the real world is augmented by superimposing computer-generated graphics, thereby enriching or enhancing the perception of the reality. Today, lots of applications benefit from AR in different areas, such as education, medicine, navigation, construction, gaming, and multiple other areas, using primarily head-mounted AR displays and AR on hand-held smart devices. LÄS MER