Sökning: "Live Streaming"
Visar resultat 6 - 10 av 16 avhandlingar innehållade orden Live Streaming.
6. Resource, Data and Application Management for Cloud Federations and Multi-Clouds
Sammanfattning : Distributed Real-Time Media Processing refers to classes of highly distributed, delay no-tolerant applications that account for the majority of the data traffic generated in the world today. Real-Time audio/video conferencing and live content streaming are of particular research interests as technology forecasts predict video traffic surpassing every other type of data traffic in the world in the near future. LÄS MER
7. Live Streaming in P2P and Hybrid P2P-Cloud Environments for the Open Internet
Sammanfattning : Peer-to-Peer (P2P) live media streaming is an emerging technology that reduces the barrier to stream live events over the Internet. However, providing a high quality media stream using P2P overlay networks is challenging and gives raise to a number of issues: (i) how to guarantee quality of the service (QoS) in the presence of dynamism, (ii) how to incentivize nodes to participate in media distribution, (iii) how to avoid bottlenecks in the overlay, and (iv) how to deal with nodes that reside behind Network Address Translators gateways (NATs). LÄS MER
8. Distributed Optimization of P2P Media Delivery Overlays
Sammanfattning : Media streaming over the Internet is becoming increasingly popular. Currently, most media is delivered using global content-delivery networks, providing a scalable and robust client-server model. However, content delivery infrastructures are expensive. LÄS MER
9. Aspects of Secure and Efficient Streaming and Collaboration
Sammanfattning : Research within the area of cryptography constitutes the core of this the- sis. In addition to cryptography, we also present results in peer-assisted streaming and web security. We present results on two specific cryptographic problems: broadcast encryption and secure multi-party computation. LÄS MER
10. Football on mobile phones : algorithms, architectures and quality of experience in streaming video
Sammanfattning : In this thesis we study algorithms and architectures that can provide a better Quality of Experience (QoE) for streaming video systems and services. With cases and examples taken from the application scenarios of football on mobile phones, we address the fundamental problems behind streaming video services. LÄS MER