Sökning: "Jenny Brusk"

Hittade 2 avhandlingar innehållade orden Jenny Brusk.

  1. 1. Steps Towards Creating Socially Competent Game Characters

    Författare :Jenny Brusk; Torbjörn Lager; Högskolan i Skövde; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; dialogue systems; non-playable characters; computer games; SCXML; statecharts; socially oriented dialogues; Humaniora-samhällsvetenskap; Humanities and Social sciences; Media; Technology and Culture MTEC ; Media; Technology and Culture MTEC ; dialogue systems; computer games; non-playable characters; statecharts; scxml;

    Sammanfattning : This thesis investigates and presents approaches towards creating more socially competent NPCs by means of natural language dialogues. The aim is to provide hands-on solutions for game developers who want to offer interactions with the NPCs in the game that are socially driven rather than functionally motivated and that encourage the player to build and maintain relationships between the character they control and the other game characters. LÄS MER

  2. 2. Sacred Games - Becoming Gods : Priming digital game ethics

    Författare :Anders Falk; Lena Trojer; Jenny Brusk; Blekinge Tekniska Högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Digitisation; digital games; media-technologies; medium; game ethics  Rite of passage; Agential cut; difference; rhizome; feminist technoscience; technoscience;

    Sammanfattning : The point of departure for my research is a perceived breach and resulting dissonance between how digital games and other parts of society that are similar in form, enact certain aspects of life. This shift was made especially clear in massive multiplayer games in 2004 with the release of World of Warcraft, the design of which panders to cultural weak points, rather than attempting to mimic them. LÄS MER