Sökning: "Interactive Effects"

Visar resultat 1 - 5 av 149 avhandlingar innehållade orden Interactive Effects.

  1. 1. Non-formal Learning through Ludic Engagement within Interactive Environments

    Författare :Eva Petersson; Utbildningsvetenskap; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; didaktik; Pedagogik; Pedagogy and didactics; sensorteknologi; rehabilitering; intuitiv interaktion; interaktiva miljöer; interaktiv lek; icke-formellt lärande; handling; fallstudier; Aktivitet; sensor technology; rehabilitation; non-intrusive interface; non-formal learning; intuitive interaction; interactive play; interactive environments; case studies; Action; activity; non-formal learning;

    Sammanfattning : daptive responsive environments that encourage interaction for children with severe disabilities offer a distinct potential for play and learning in rehabilitation. Physical training and therapy for these children is often enduring, tedious, and boring through repetition - and this is often the case for both the child and the facilitator/therapist. LÄS MER

  2. 2. Climate change effects on marine species across trophic levels

    Författare :Nan Hu; Enhet akvatisk ekologi; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; trophic levels; predation; gastropods; mussels; ocean acidification; ocean warming; interactive effects; interaction types; meta-analysis;

    Sammanfattning : Climate change and anthropogenic activities are producing a range of new selection pressures, both abiotic and biotic, on marine organisms. While there are numerous studies that have investigated the response of individual marine organisms to climate change, few studies have focused on differences in organismal responses across trophic levels. LÄS MER

  3. 3. The Gothic in contemporary interactive fictions

    Författare :Van Leavenworth; Heidi Hansson; Catherine Spooner; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Gothic; interactive fiction; subjectivity; posthuman; unspeakable; live burial; labyrinth; uncanny; grotesque; vampire; historiographic metafiction; cybergothic; Literature; Litteraturvetenskap; Literature; litteraturvetenskap;

    Sammanfattning : This study examines how themes, conventions and concepts in Gothic discourses are remediated or developed in selected works of contemporary interactive fiction. These works, which are wholly text-based and proceed via command line input from a player, include Nevermore, by Nate Cull (2000), Anchorhead, by Michael S. LÄS MER

  4. 4. Producing, Preventing, and Explaining Persistent Complex Subliminal Stimulation Effects

    Författare :Andreas Birgegård; Staffan Sohlberg; Mario Mikulincer; Uppsala universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Psychology; Subliminal stimuli; persistent effects; attachment; relational schema; ethics; debriefing; interaction; motivation; sex differences; Psykologi; Psychology; Psykologi;

    Sammanfattning : Strong recent focus on unconscious processes has increased interest in subliminal stimulation and similar experimental technologies. Assumptions about the persistence of effects of unconscious stimulation are generally conservative, referring to seconds or minutes (Silverman, 1977; Velmans, 1991). LÄS MER

  5. 5. Occupying Time : Design, Time, and the Form of Interaction

    Författare :Ramia Mazé; RISE; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Design; Architecture;

    Sammanfattning : As technology pervades our everyday life and material culture, new possibilities and problematics are raised for design. Attention in contemporary design discourse is shifting ‘beyond the object’, to the qualities of processes and experiences. LÄS MER