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Visar resultat 1 - 5 av 107 avhandlingar som matchar ovanstående sökkriterier.

  1. 1. Do Non Player Characters dream of electric sheep? : A thesis about Players, NPCs, Immersion and Believability

    Författare :Magnus Johansson; Henricus Verhagen; Robert Ramberg; Ernest Adams; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Social norms; MMOGs; MORPGs; FPS; Clans; Guilds; Rules; NPCs; Games AI; Game Design; Game evaluation tools; Immersion; Believability; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : This is a thesis that deals with the norms and rules of players playing online games together. It is also a thesis about believability, the current capabilities of non-player characters (NPCs) and the attitudes amongst game developers towards dynamic and systemic games AI. LÄS MER

  2. 2. English immersion in Sweden : a case study of Röllingby High School, 1987-1989

    Författare :Lisa Washburn; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Andraspråk; Språkinlärning; Språkundervisning; Tvåspråkighet; undervisning; Gymnasieskolan;

    Sammanfattning : This study reports on a two-year late immersion program with English as the target language which took place from 1987-1989 at Röllinge high school. The project was modelled on similiar late immersion programs in Canada with French as the language of instruction. LÄS MER

  3. 3. Arnold-type invariants of curves and wave fronts on surfaces

    Författare :Vladimir Tchernov; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Mathematics; Immersion of the circle; generic immersion; curves on surfaces; Legendrian immersion; Legendrian knot; wave fronts on surfaces; Whitney index; Maslov index; regular homotopy; perestroikas of plane curves and fronts; Arnold s basic invariants of plane curves and fronts; finite order invariants; Vassiliev invariants; homotopy groups of the space of curves on a surface; MATEMATIK; MATHEMATICS; MATEMATIK; matematik; Mathematics;

    Sammanfattning : This thesis is devoted to the study of invariants of generic curves and wave fronts on surfaces. The invariants J± and St were axiomatically defined by Arnold as numerical characteristics of generic curves (immersions of the circle)on ℝ2 he introduced J± in the case of generic planar wave fronts. LÄS MER

  4. 4. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Författare :Hedvig Jalhed; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Sammanfattning : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. LÄS MER

  5. 5. An Operatic Game Changer : The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Författare :Hedvig Jalhed; John Potter; Mälardalens universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Sammanfattning : How can live-performed chamber operas be conceptualized as immersive gameswith interactive features? This artistic study has resulted in a system model throughwhich degrees of immersion may be generated and analyzed from physical, social,and psychical stimuli. A differentiation of immersive modes has been made possi-ble by the framing of opera-making as game design. LÄS MER