Sökning: "Human Based Sensors"
Visar resultat 1 - 5 av 139 avhandlingar innehållade orden Human Based Sensors.
1. Human-centred automation : with application to the fighter aircraft domain
Sammanfattning : The working situation of fighter pilots is often very challenging. The pilots are requested to perform their tasks and make decisions in situations characterised by time-pressure, huge amounts of data and high workload, knowing that wrong decisions might result in fatal consequences. LÄS MER
2. Constraint-based Methods for Human-aware Planning
Sammanfattning : As more robots and sensors are deployed in work and home environments, there is a growing need for these devices to act with some degree of autonomy to fulfill their purpose. Automated planning can be used to synthesize plans of action that achieve this. LÄS MER
3. Inertial motion capture for ambulatory analysis of human movement and balance
Sammanfattning : Inertial sensors (accelerometers and gyroscopes) are ubiquitous in today’s society, where they can be found in many of our everyday mobile devices. These sensors are capable of recording the movement of the device, and by extension, the movement of humans carrying or interacting with the device. LÄS MER
4. A Position Control-based Approach to Stiff Objects Haptic Rendering
Sammanfattning : With electronic components and computational power becoming more portable and available to general consumers, applications like virtual reality (VR) and mixed reality (MR) are on the rise and renovating the industry of training simulators. Though it is not fully accepted in surgical robots, haptic force feedback can be safely introduced into various surgical training simulators to convey the necessary haptic cues needed to develop hand-eye coordination and motor skills. LÄS MER
5. Game-calibrated and user-tailored remote detection of emotions : A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games
Sammanfattning : Questionnaires and physiological measurements are the most common approach used to obtain data for emotion estimation in the field of human-computer interaction (HCI) and games research. Both approaches interfere with the natural behavior of users. LÄS MER