Sökning: "Högskolan På Gotland."

Visar resultat 1 - 5 av 8 avhandlingar innehållade orden Högskolan På Gotland..

  1. 1. Per Arvid Säves möten med människor och sägner : folkloristiska aspekter på ett gotländskt arkivmaterial

    Författare :Ulf Palmenfelt; Högskolan på Gotland; []
    Nyckelord :HUMANIORA; HUMANITIES; Folksägner; folklore; Gotland; Säve; sägenanalys; repertoaranalys; Ethnology; Etnologi; Ethnology; Etnologi;

    Sammanfattning : .... LÄS MER

  2. 2. Clement Greenberg och hans kritiker

    Författare :Håkan Nilsson; Jeff Werner; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Modernism; postmodernism; avant-garde; Clement Greenberg; Hal Foster; minimalism; painting; genealogy.; konstvetenskap; Art History; Art;

    Sammanfattning : This dissertation, using a genealogical perspective, examines American art critic Clement Greenberg and why he has become the foremost representative of modernism in much of contemporary, postmodern art criticism. The minimalist break with Greenbergian modernism (esthetic/formalism) during the Sixties has played, and continues to play, an important role in art theory. LÄS MER

  3. 3. Östersjöns skeppssättningar : monument och mötesplatser under yngre bronsålder

    Författare :Joakim Wehlin; Kristian Kristiansen; Helene Martinsson-Wallin; Mads Kähler Holst; Högskolan på Gotland; []
    Nyckelord :HUMANIORA; HUMANITIES; Ship setting; stone setting; burial; burnt bone; bronze age; Pre-roman iron age; bornholm; gotland; latvia; saaremaa; åland; baltic sea; maritime; landscape; seascape; maritime institution; maritory;

    Sammanfattning : During the Late Bronze Age, the number of metal objects in the Baltic Sea region increased tremendously.  Mobility and interaction in this northern inland sea intensified. This occurred in a period of prehistory when the ship was the predominant symbol in southern Scandinavia. LÄS MER

  4. 4. Characterising action potential in virtual game worlds applied with the mind module

    Författare :Mirjam Palosaari Eladhari; Michael Mateas; Paul Van Schaik; Clive Fencott; Richard Bartle; Alan Hind; Högskolan på Gotland; []
    Nyckelord :HUMANIORA; HUMANITIES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Computer games; AI; characterisation; MMO; VGW; characterising action potential;

    Sammanfattning : Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that differ from the methods used in traditional narrative media. VGWs have a number of particularly interesting qualities. LÄS MER

  5. 5. Characterising action potential in virtual game worlds applied with the mind module

    Författare :Mirjam Palosaari Eladhari; Clive Fencott; Paul Van Schaik; Michael Mateas; Richard Bartle; Alan Hind; Högskolan på Gotland; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; AI; characterisation; MMO; VGW; characterising action potential;

    Sammanfattning : Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that differ from the methods used in traditional narrative media. VGWs have a number of particularly interesting qualities. LÄS MER