Sökning: "Gaming"

Visar resultat 16 - 20 av 72 avhandlingar innehållade ordet Gaming.

  1. 16. Integrating Computational and Participatory Simulations for Design in Complex Systems

    Författare :Jayanth Raghothama; Sebastiaan Meijer; Gunnar Flötteröd; Hidehiko Kanegae; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; distributed simulations; interactive; participatory; gaming; complexity theory; fidelity; Teknik och hälsa; Technology and Health;

    Sammanfattning : The understanding and conceptualization of cities and its constituent systems such as transportation and healthcare as open and complex is shifting the debates around the technical and communicative rationales of planning. Viewing cities in a holistic manner presents methodological challenges, where our understanding of complexity is applied in a tangible fashion to planning processes. LÄS MER

  2. 17. Perception of Computer Games in Non-Gaming Contexts

    Författare :Mats Wiklund; Love Ekenberg; Jakob Palme; Staffan Björk; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer games; Games; Learning; Communication; Computer and systems science; Data- och systemvetenskap; Computer and Systems Sciences; data- och systemvetenskap;

    Sammanfattning : As computer games have evolved from single-player entities to complex, highly communicative on-line game worlds, their potential to fill different roles in society has grown. One aspect of this change is that various forms of computer mediated communication may become increasingly associated with games in various ways. LÄS MER

  3. 18. Playing for Togetherness - Designing for Interaction Rituals through Gaming

    Författare :Karl Bergström; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; game research; interaction design; interaction ritual; togetherness; gamer groups;

    Sammanfattning : Can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ritual – positive emotional energy and a sense of group solidarity – as the main components of the togetherness of games, this thesis seeks to shed light on how design can improve the use of games as vehicles of interaction. The thesis combines six different articles on games, gaming and gamers; the articles illuminate the different ingredients of the interaction ritual afforded by playing games and covers digital-, board- and tabletop role-playing games. LÄS MER

  4. 19. Defending the university? : Academics’ reactions to managerialism in Norwegian higher education

    Författare :Jo Ese; Ann Bergman; Helge Ramsdal; Ivar Bleiklie; Karlstads universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; CUDOS; higher education; managerialism; academic resistance; academic gaming; Working Life Science; Arbetsvetenskap;

    Sammanfattning : The thesis contributes to the knowledge on academic work in the 21st century, with a special emphasis on how members of faculty react to contemporary developments in the management of universities. The approach is qualitative and consists of 25 in-depth interviews with academics at two higher education institutions in Norway. LÄS MER

  5. 20. Minoan games and game boards

    Författare :Niklas Hillbom; Antikens kultur och samhällsliv; []
    Nyckelord :HUMANIORA; HUMANITIES; game; game board; cup-holes; Kernos; marker; astragalos; dice; Mallia; Phaistos; Gournia; Khania; ritual; cultural contacts; Ancient history; Antikens och forntidens historia; Arkeologi; Archaeology; Crete; Minoan; Knossos; gaming piece; knuckle bones;

    Sammanfattning : The old, world-wide phenomenon of playing board games has received little attention among scholars studying the ancient cultures. This thesis collects and analyses game-related material from Bronze Age Crete, defines the field of research and provides a framework with definitions and typologies. LÄS MER