Sökning: "GPU programming"

Visar resultat 11 - 15 av 17 avhandlingar innehållade orden GPU programming.

  1. 11. Real-Time GPU Techniques for Advanced Lighting Phenomena

    Författare :Markus Billeter; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Shading; Rendering; Participating Media; Volumetric Shadows; Mobile Graphics; Scattering; Computer Graphics; GPGPU; Many-Light;

    Sammanfattning : In the real world, the visual perception of an object is completely determined by the object's interactions with light. One large application of computer graphics is to visualize virtual objects and worlds in a fashion that is familiar to humans. Successfully emulating light and its effects on virtual objects therefore plays a central role. LÄS MER

  2. 12. Real-time Shading and Shadows using GPGPU Techniques

    Författare :Ola Olsson; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; real-time; graphics; rendering; GPGPU; GPU-algorithms; deferred shading; ray tracing; shadows;

    Sammanfattning : Modern GPUs have evolved to the point where they now offer a generality of programming that rivals CPUs, while at the same time sustaining much greater raw performance. In combination with a continued rapid increase in power, this generality has turned the GPU into an important platform for general purpose high performance computing algorithms. LÄS MER

  3. 13. Real-Time GPU Algorithms: Parallel Primitives and Rendering of Participating Media

    Författare :Markus Billeter; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; grids; indirect illumination; shafts of light; multiple scattering; stream compaction; single scattering; parallel primitives; GPGPU;

    Sammanfattning : Modern graphics processing units, GPUs, present an immense resource of computational power, that however remains challenging to fully harness. This thesis explores four algorithms and methods that attempt to take full advantage of the resources provided by a GPU. LÄS MER

  4. 14. Techniques for implementing embedded domain specific languages in dynamic languages

    Författare :Calle Lejdfors; Institutionen för datavetenskap; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : Computer programming should be expressing the complicated in easily understandable parts. General languages provide tools and abstractions that allow many different problems to be formulated and solved. LÄS MER

  5. 15. Efficient Execution Paradigms for Parallel Heterogeneous Architectures

    Författare :Konstantinos Koukos; Stefanos Kaxiras; Margaret Martonosi; Uppsala universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Decoupled Execution; Performance; Energy; DVFS; Compiler Optimizations; Heterogeneous Coherence; Computer Science; Datavetenskap;

    Sammanfattning : This thesis proposes novel, efficient execution-paradigms for parallel heterogeneous architectures. The end of Dennard scaling is threatening the effectiveness of DVFS in future nodes; therefore, new execution paradigms are required to exploit the non-linear relationship between performance and energy efficiency of memory-bound application-regions. LÄS MER