Sökning: "Eva Waterworth"
Hittade 5 avhandlingar innehållade orden Eva Waterworth.
1. Here and now : Foundations and practice of human-experiential design
Sammanfattning : The thesis claims that an experiential approach to design really does promise the possibility of scientific design of everyday life. The purpose of this thesis is to show the promise. René Descartes conceptualized the classical formulation of a mind-body dichotomy. LÄS MER
2. Crossing Boundaries : Transferring eHealth services across the Northern Periphery
Sammanfattning : Health care organisations in Finland, Norway, Scotland and Sweden face similar challenges when it comes to providing health services in the sparsely populated rural areas. Vast distances, centralized health services, harsh climate and limited access to public transport can make accessing health services difficult. LÄS MER
3. Perceptually-seductive technology : designing computer support for everyday creativity
Sammanfattning : Perceptually-seductive technology (PST) is introduced as a way of designing IT environments that can help support everyday creativity. This is done in part by using sensory stimulation, seclusion and other perceptual components to seduce an individual towards creative insights that would not occur on the basis of conceptual thought alone. LÄS MER
4. Bridging the Gap between Learning and Teaching by Using Knowledge-Based Systems
Sammanfattning : The aim of this thesis was to enhance the learning and teaching in educational organizations by using knowledge-based systems. In the last few decades, considerable interest has been exhibited in applying information and communication technologies in educational settings in an attempt to enhance the process of learning and teaching. LÄS MER
5. Motion interactive games for children with motor disorders : motivation, physical activity, and motor control
Sammanfattning : As motion interactive games have become more widespread the interest in using these games in rehabilitation of children with motor disorders has increased among both clinical professionals and the families of these children. The general aim of this thesis was to evaluate the feasibility of using interactive games in rehabilitation of children to promote motivation for practice, physical activity, and motor control. LÄS MER