Sökning: "Design and implementations"

Visar resultat 1 - 5 av 244 avhandlingar innehållade orden Design and implementations.

  1. 1. Layered design : concepts, case studies and processes - theories and implementations

    Författare :Linn Gustavsson Christiernin; Högskolan Väst; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Complex inferfaces; adaptability; design; layer; structure; sequence; experience; divided functions; process; Computer science; Datavetenskap; Datateknik; Computer engineering;

    Sammanfattning : .... LÄS MER

  2. 2. Organs-on-chips for the pharmaceutical development process : design perspectives and implementations

    Författare :Jonas Christoffersson; Carl-Fredrik Mandenius; Danny van Noort; Peter Sartipy; Linköpings universitet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Organs-on-chips; cell culture models; pharmaceutical development; microfluidics;

    Sammanfattning : Organs-on-chips are dynamic cell culture devices created with the intention to mimic organ function in vitro. Their purpose is to assess the toxicity and efficacy of drugs and, as early as possible in the pharmaceutical development process, predict the outcome of clinical trials. LÄS MER

  3. 3. Activity-based Flexible Office work environments : Design and implementation processes and outcomes

    Författare :Linda Rolfö; Jörgen Eklund; Christina Bodin Danielsson; Annika Vänje; Ole Broberg; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Activity-based working; ABW; New ways of working NWW ; hot-desking; clean desk; office policies; workspace; office layout; office design; office planning process; organizational change; conceptual framework for office design; office planning; Aktivitetsbaserade kontor; ABW; Nya sätt att arbeta NWW ; flexibelt arbete; förhållningsregler; kontorsutformning; organisationsförändring; konceptuellt ramverk för kontorsplanering; planeringsprocessen; Technology and Health; Teknik och hälsa;

    Sammanfattning : Background: In recent years, there has been a reported increase in organizations relocating to Activity-based Flexible Offices (A-FOs) worldwide. The idea of A-FOs is to offer work conditions suitable for the workforce’s tasks and individual preferences. LÄS MER

  4. 4. Plug & Play? Stakeholders’ co-meaningmaking of gamification implementations in workplace learning environments

    Författare :Adam Palmquist; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; gamification; stakeholder; design; implementation; adoption; workplace learning; gamification stakeholder design implementation adoption workplace learning;

    Sammanfattning : This dissertation discusses the implementation process of gamification in organisations’ workplace learning environments, focusing on four stakeholder groups: Administrators, Leaders, Providers and Users. These stakeholder groups are represented across the dissertation’s five articles, which present the results of my investigation of the groups’ meaning attributions to the gamification implementations in their organisations’ learning environments. LÄS MER

  5. 5. Presence through actions : theories, concepts, and implementations

    Författare :Muhammad Sikandar Lal Khan; Shafiq ur Réhman; Haibo Li; Jiebo Luo; Umeå universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Presence; Immersion; Computer mediated communication; Strong concept; Phenomenology; Philosophy; Biologically inspired system; Neck robot; Head pose estimation; Embodied interaction; Virtual reality headset; Social presence; Spatial presence; Face reconstruction retrieval; Telepresence system; Quality of interaction; Embodied telepresence system; Mona-Lisa gaze effect; eye-contact; design; design; Computer Science; datalogi; Computer Systems; datorteknik; datoriserad bildanalys; Computerized Image Analysis;

    Sammanfattning : During face-to-face meetings, humans use multimodal information, including verbal information, visual information, body language, facial expressions, and other non-verbal gestures. In contrast, during computer-mediated-communication (CMC), humans rely either on mono-modal information such as text-only, voice-only, or video-only or on bi-modal information by using audiovisual modalities such as video teleconferencing. LÄS MER