Sökning: "Design Cognition"

Visar resultat 1 - 5 av 102 avhandlingar innehållade orden Design Cognition.

  1. 1. Agency and Artefacts : A cognitive semiotic exploration of design

    Författare :Juan Mendoza-Collazos; Kognitiv semiotik; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Agency; enhanced agency; agency hierarchy; derived agency; material agency; intentionality; prior intentions; intentions in action; pictorial representations; artefacts; tool-making; design theory; design semiotics; design research; phenomenology; cognitive semiotics; agentive semiotics; semiotic hierarchy; 4E cognition; bio-cultural evolution; philosophy of design; philosophy of technology;

    Sammanfattning : This thesis investigates the role of artefacts in relation to human agency and design within a cognitive semiotics framework. It deals with questions such as What is agency? What are artefacts and how does agency relate to them? What kind of intentions are involved in the activity of designing? What is human-specific with respect to agency and design? How can the origins and evolution of design be explained? Addressing these questions, the thesis proposes a layered model of agency for explaining the relations between different grades of agentive complexity. LÄS MER

  2. 2. Faster. Stronger. Better? : designing for enhanced engagement of extreme sports

    Författare :Rouien Zarin; Andreas Lund; Johan Redström; Ambra Trotto; Tom Djajadiningrat; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; constructive design research; design prototypes; prototypes; design research; research through design; embodiment; sports; interaction; technology; user experience; human computer interaction; tactile; feedback; design; design;

    Sammanfattning : The human body is capable of very rich and complex movements and gestures which we use in everyday life to manipulate, navigate and negotiate the world around us—it is our interface for human experience. However, as technology advances it simultaneously shrinks, moving closer to our bodies, intertwining with the many facets of our lives and positions itself between our experiences of the physical environments around us. LÄS MER

  3. 3. How designers work - making sense of authentic cognitive activities

    Författare :Henrik Gedenryd; Kognitionsvetenskap; []
    Nyckelord :HUMANIORA; HUMANITIES; History and Arts; planning; problem solving; pragmatism; situated cognition; distributed cognition; situated action; inquiry; interactive cognition; psychology; design methodology; design theory; cognitive science; cognition; design; Historia och konstvetenskap; Psychology; Psykologi;

    Sammanfattning : In recent years, the growing scientific interest in design has led to great advances in our knowledge of authentic design processes. However, as these findings go counter to the existing theories in both design research and cognitive science, they pose a serious challenge for both disciplines: there is a wide gap between what the existing theories predict and what designers actually do. LÄS MER

  4. 4. Embodying Openness: A Pragmatist Exploration into the Aesthetic Experience of Design Form-Giving

    Författare :Ariana Amacker; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Design research; pragmatism; aesthetic experience; form-giving; arts-based learning;

    Sammanfattning : This thesis explores the tension between a reflective view of design and design as an embodied, aesthetic experience. Most research exploring the nature of design follows a tradition of practice-based design research, which aims to empirically establish what constitutes design by studying what designers do and say. LÄS MER

  5. 5. Beskrivningsspråk i och för kreativ praxis : Idéutveckling under gruppsession

    Författare :Bengt Köping Olsson; Bengt-Arne Vedin; Sven Hamrefors; Jan Odhnoff; Mälardalens högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; kreativitet; innovation; grupp; ombegripande; diversitet; improvisation; epistemologi; Innovation and Design; innovation och design;

    Sammanfattning : Generating and developing ideas constitute centerpieces for innovations processes, idea creation methods and techniques most urgent in their initial phases processes, though the need is no less in subsequent phases. Those early phases, however, allow for more deviant ideas, characterized by more of ambiguity and uncertainty. LÄS MER