Sökning: "DICE"

Visar resultat 1 - 5 av 19 avhandlingar innehållade ordet DICE.

  1. 1. On Medical Image Segmentation With Noisy Labels

    Författare :Marcus Nordström; Henrik Hult; Atsuto Maki; Fredrik Kahl; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Medical image segmentation; image segmentation; machine learning; supervised learning; label noise; Sörensen-Dice coefficient; soft-Dice; Medicinsk bildsegmentering; bildsegmentering; maskininlärning; övervakat lärande; annoteringsbrus; Sörensen-Dice koefficienten; soft-Dice; Tillämpad matematik och beräkningsmatematik; Applied and Computational Mathematics; Mathematical Statistics; Matematisk statistik;

    Sammanfattning : It is well known that data sets used for training and testing automatic medical image segmentation methods often contain a lot of label noise. Such noise affects the performance of the methods and has been subject to a lot of research. LÄS MER

  2. 2. The Role of the Forest in Climate Policy

    Författare :Mathilda Eriksson; Runar Brännlund; Tommy Lundgren; Brent Sohngen; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; climate change; integrated assessment; forest carbon sequestration; forest bioenergy; avoided deforestation; afforestation; uncertainty; dynamic modeling; DICE; RICE; nationalekonomi; Economics;

    Sammanfattning : AbstractIn Paper [I], I develop the FOR-DICE model to analyze optimal global forest carbon management. The FOR-DICE is a simple framework for assessing the role of the boreal, tropical, and temperate forests as both a source of renewable energy and a resource to sequester and store carbon. LÄS MER

  3. 3. Minoan games and game boards

    Författare :Niklas Hillbom; Antikens kultur och samhällsliv; []
    Nyckelord :HUMANIORA; HUMANITIES; game; game board; cup-holes; Kernos; marker; astragalos; dice; Mallia; Phaistos; Gournia; Khania; ritual; cultural contacts; Ancient history; Antikens och forntidens historia; Arkeologi; Archaeology; Crete; Minoan; Knossos; gaming piece; knuckle bones;

    Sammanfattning : The old, world-wide phenomenon of playing board games has received little attention among scholars studying the ancient cultures. This thesis collects and analyses game-related material from Bronze Age Crete, defines the field of research and provides a framework with definitions and typologies. LÄS MER

  4. 4. Structures in complex systems : Playing dice with networks and books

    Författare :Sebastian Bernhardsson; Petter Minnhagen; Stefan Bornholdt; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Complex systems; networks; statistical physics; biological networks; quantitative linguistics; word frequencies.; Physics; Fysik;

    Sammanfattning : Complex systems are neither perfectly regular nor completely random. They consist of a multitude of players who, in many cases, playtogether in a way that makes their combined strength greater than the sum of their individual achievements. LÄS MER

  5. 5. Retargeting of an incremental code generator

    Författare :Johnny Eckerland; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : Incremental programming environments are becoming increasingly popular. Earlier systems are mostly based on interpretation. DICE is an incremental programming environment based on incremental compilation only. In this thesis the retargeting of the code generator from PDP-11 to DEC-20 is described. LÄS MER