Sökning: "Computer Programming"

Visar resultat 16 - 20 av 541 avhandlingar innehållade orden Computer Programming.

  1. 16. Functional Programming Enabling Flexible Hardware Design at Low Levels of Abstraction

    Författare :Emil Axelsson; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; wire-awareness; hardware design; functional programming; embedded domain-specific languages;

    Sammanfattning : Continuous down-scaling of sizes in VLSI circuits causes low-level electrical phenomena to become more and more prominent performance stoppers in modern chip technologies. This forces designers to work at a lower level of abstraction than desired in order to gain control over these effects. LÄS MER

  2. 17. Generic distribution support for programming systems

    Författare :Erik Klintskog; Seif Haridi; Peter von Roy; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Datavetenskap; computer sicence; Datavetenskap; Computer science; Datavetenskap;

    Sammanfattning : This dissertation provides constructive proof, through the implementation of a middleware, that distribution transparency is practical, generic, and extensible. Fault tolerant distributed services can be developed by using the failure detection abilities of the middleware. LÄS MER

  3. 18. Programming by demonstration of robot manipulators

    Författare :Alexander Skoglund; Rainer Palm; Honghai Liu; Örebro universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; programming-by-demonstration; imitation learning; hand-state; next-state-planner; fuzzy time-modeling approach; Computer science; Datavetenskap; Computer and Systems Science; Data- och systemvetenskap; Människa-dator interaktion; Human-Computer Interaction;

    Sammanfattning : If a non-expert wants to program a robot manipulator he needs a natural interface that does not require rigorous robot programming skills. Programming-by-demonstration (PbD) is an approach which enables the user to program a robot by simply showing the robot how to perform a desired task. LÄS MER

  4. 19. Skeleton Programming for Heterogeneous GPU-based Systems

    Författare :Usman Dastgeer; Christoph Kessler; Kristian Sandahl; Sergei Gorlatch; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Skeleton programming; GPU programming; SkePU; performance; portability; Computer science; Datavetenskap;

    Sammanfattning : In this thesis, we address issues associated with programming modern heterogeneous systems while focusing on a special kind of heterogeneous systems that include multicore CPUs and one or more GPUs, called GPU-based systems.We consider the skeleton programming approach to achieve high level abstraction for efficient and portable programming of these GPU-based systemsand present our work on SkePU library which is a skeleton library for these systems. LÄS MER

  5. 20. Designing a Functional Programming Architecture for the Internet of Things

    Författare :Jeremy Pope; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; High-Level Synthesis; internet of things; Hardware description languages; Architectures; Functional Programming;

    Sammanfattning : As the Internet of Things (IoT) grows, so too do security concerns: as well as typically having access to sensors and actuators, IoT devices are often programmed using bug-prone, low-level languages. Such a combination results in vulnerabilities that pose risks to privacy and safety. LÄS MER