Sökning: "Assessment for learning"

Visar resultat 1 - 5 av 416 avhandlingar innehållade orden Assessment for learning.

  1. 1. Assessment for learning : a case study in mathematics education

    Författare :Andreia Balan; Malmö högskola; []
    Nyckelord :assessment for learning; scoring rubrics; peer assessment; peer feedback;

    Sammanfattning : The aim of this study was to introduce a formative-assessment practice in a mathematics classroom, by implementing the five strategies of the formative-assessment framework proposed by Wiliam and Thompson (2007), in order to investigate: (a) if this change in assessment practices had a positive influence on students’ mathematical learning and, if this was the case, (b) which these changes were, and (c) how the teacher and students perceived these changes in relation to the new teaching-learning environment. The study was conducted in a mathematics classroom during the students’ first year in upper-secondary school. LÄS MER

  2. 2. Educative assessment for/of teacher competency : a study of assessment and learning in the ”Interactive examination” for student teachers

    Författare :Anders Jönsson; Gunilla Svingby; Mien Segers; Malmö university; []
    Nyckelord :SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Authentic assessment; Formative assessment; Learning; Reliability; Performance assessment; Scoring rubrics; Teacher education; Education; Pedagogik;

    Sammanfattning : The aim of this dissertation is to explore some of the problems associated with introducing authentic assessment in teacher education. In the first part of the dissertation the question is investigated, through a literature review, whether the use of scoring rubrics can aid in supporting credible assessment of complex performance, and at the same time support student learning of such complex performance. LÄS MER

  3. 3. ICT and formative assessment in the learning society

    Författare :Bertil Roos; David Hamilton; Yngve Troye Nordkvelle; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Education; assessment; internet; ICT; learning; constructivism; formative assessment; constructivist assessment; feedback; examination; on-line; cybernetic; e-learning; learning society; Pedagogik; Education; Pedagogik; pedagogik; Education;

    Sammanfattning : In the 1930s and 1940s, less than one percent of the Swedish population were in higher education. By the beginning of 1990s this proportion had reached 2.4%. During the 1990s, however, a new economic current flowed in Swedish higher education. LÄS MER

  4. 4. Technology-enhanced formative assessment in higher education : An intervention design of scaffolding student self-regulated learning

    Författare :Bernard Bahati; Uno Fors; Preben Hansen; Evode Mukama; Annika Lantz-Andersson; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Technology-enhanced learning; formative e-assessment; self-regulated learning; blended learning; Information Society; informationssamhället;

    Sammanfattning : As online learning is increasingly adopted in higher education institutions, many instructors are faced with the challenges of devising and implementing effective pedagogical practices that advance student learning. One of the challenges points to the design and development of assessment activities that truly inform the teaching and learning process. LÄS MER

  5. 5. Knowledge at play. Studies of games as members’ matters : Kunskap genom spelande. Studier av digitala spel och spelande som kunskapsdomän

    Författare :Ulrika Bennerstedt; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; digital games; collaborative gaming; gameplay; learning; skill; transfer; coordinated action; professionalization; game education; assessment; institutionalization; gaming literacy; ethnomethodology;

    Sammanfattning : On a general level, this thesis seeks some answers to the broad question of what one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration of members’ matters in the area of games and gaming. LÄS MER