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Visar resultat 21 - 25 av 36322 avhandlingar innehållade ordet 2.
21. Architecture-Level Modifiability Analysis
Sammanfattning : Cost, quality and lead-time are three main concerns in software engineering projects. The quality of developed software has traditionally been evaluated on completed systems. Evaluating the product quality at completion introduces a great risk of wasting effort on software products with inadequate system qualities. LÄS MER
22. Att göra en demokrat? : Demokratisk socialisation i den svenska gymnasieskolan
Sammanfattning : This study focuses upon the extent that teaching about democracy affects pupil comprehension and opinions about democracy. Its point of departure is the question, “to what extent is school an agent of democratic socialization?” The overall aim of this study is to contribute to understanding the democratic socialization process and especially to understand the role that school can play in that process. LÄS MER
23. BDSM : paradoxernas praktiker
Sammanfattning : BDSM är en akronym för bondage/disciplin, dominans/submission (underkastelse) och sadomasochism som används för att beskriva flera, ofta sexuella, former av beteenden och uttryck, där ett utforskande av makt är centralt. Avhandlingens syfte är att söka förståelse för BDSM som en dynamisk, komplex och kollektiv företeelse. LÄS MER
24. Metodverktyg och användbarhet : en studie av datorstödd metodbaserad systemutveckling
Sammanfattning : This thesis describes usability goals for method tools. Method tools are a type of CASE-tool aiming to support computer- and method-based information systems development. The aim of the thesis is to develop knowledge in order to suggest recommendations for achieving more usable method tools. The thesis takes an action perspective. LÄS MER
25. Patterns and procedural content generation in digital games : automatic level generation for digital games using game design patterns
Sammanfattning : The development of content in digital games, such as game worlds, quests, levels, 3D-models, and textures, is costly and time consuming. To address this, different approaches to automate the process of creating game content, often referred to as procedural content generation (PCG), has been suggested. LÄS MER