Sökning: "2"

Visar resultat 21 - 25 av 36322 avhandlingar innehållade ordet 2.

  1. 21. Architecture-Level Modifiability Analysis

    Författare :PerOlof Bengtsson; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : Cost, quality and lead-time are three main concerns in software engineering projects. The quality of developed software has traditionally been evaluated on completed systems. Evaluating the product quality at completion introduces a great risk of wasting effort on software products with inadequate system qualities. LÄS MER

  2. 22. Att göra en demokrat? : Demokratisk socialisation i den svenska gymnasieskolan

    Författare :Anders Broman; Thomas Denk; Hans Lödén; Joakim Ekman; Karlstads universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; democracy; political socialisation; conceptions of democracy; citizenship education; panel study; Political science; Statsvetenskap; Statsvetenskap; Political Science;

    Sammanfattning : This study focuses upon the extent that teaching about democracy affects pupil comprehension and opinions about democracy. Its point of departure is the question, “to what extent is school an agent of democratic socialization?” The overall aim of this study is to contribute to understanding the democratic socialization process and especially to understand the role that school can play in that process. LÄS MER

  3. 23. BDSM : paradoxernas praktiker

    Författare :Charlotta Carlström; Malmö högskola; []
    Nyckelord :BDSM; Meaning-making; Sexuality; Sexual minorities; Gender; Norms; Heteronormativity; Bodily Sensations; Spirituality; Power; Discourse; Ethnography; Community;

    Sammanfattning : BDSM är en akronym för bondage/disciplin, dominans/submission (underkastelse) och sadomasochism som används för att beskriva flera, ofta sexuella, former av beteenden och uttryck, där ett utforskande av makt är centralt. Avhandlingens syfte är att söka förståelse för BDSM som en dynamisk, komplex och kollektiv företeelse. LÄS MER

  4. 24. Metodverktyg och användbarhet : en studie av datorstödd metodbaserad systemutveckling

    Författare :Stefan Cronholm; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Computer science; Datavetenskap; Business and IT;

    Sammanfattning : This thesis describes usability goals for method tools. Method tools are a type of CASE-tool aiming to support computer- and method-based information systems development. The aim of the thesis is to develop knowledge in order to suggest recommendations for achieving more usable method tools. The thesis takes an action perspective. LÄS MER

  5. 25. Patterns and procedural content generation in digital games : automatic level generation for digital games using game design patterns

    Författare :Steve Dahlskog; Pieter Spronck; Malmö högskola; []
    Nyckelord :Procedural Content Generation; Search-based; Genetic Algorithms; Digital Games; Design Patterns;

    Sammanfattning : The development of content in digital games, such as game worlds, quests, levels, 3D-models, and textures, is costly and time consuming. To address this, different approaches to automate the process of creating game content, often referred to as procedural content generation (PCG), has been suggested. LÄS MER