Innovation och design : teori och praktik. (Innovation and design - theory and practice)

Detta är en avhandling från Institutionen för arkitektur och stadsbyggnad

Författare: Jerker Brandt; Kth.; [1998]

Nyckelord: ;

Sammanfattning: Society needs irmovators and entrepreneurs. Therefore new forms of education and training of engineers in product determination, product development and product innovation are needed. The aim of this thesis is to answer the questions of what product developers actually do, and how this can be taught at universities and colleges. The thesis is based on Schön's research on professionals' modes of work when solving unique problems; A designer, as other professionals at certain stages of their work, reflect by means of images and language. Schön uses Wittgenstein's ideas of language games and Polanyi's concept tacit knowiedge. The theas 1s based on two case studies, one case study describing and analyzmg a technical development project (Vmkelregelsvstemet) and one case study describing and analyzing an educational development project of planning a new engineering programme for Innovation and Design. Both case stuthes are analyzed and carried through using Schön's theories.

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