Sökning: "vision and reality"

Visar resultat 1 - 5 av 99 avhandlingar innehållade orden vision and reality.

  1. 1. Studies on Fantasmical Anatomies

    Författare :Anne Juren; André Lepecki; Sandra Noeth; Victoria Perez Royo; Stockholms konstnärliga högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; Choreography; Feldenkrais Method®; anatomy; fantasmical; speculative gestures; somatic practices; dislocation; dissection; dissociation; treatment; operation; fragmentation; blind gaze; non-expression; dance; movement; language; poetry; voice; touch; Foley; psychoanalysis; crisis; encounter; critical awareness; sensorial transference; co-regulation; body proxy; trans-interiority; symptom; practitioner; patient; session; lesson; L’Effet-Mère; mother tongue; very too close; very too far; diffraction; dérive drift ; Utbildning på forskarnivå i performativa och mediala praktiker; Third-Cycle Studies in Performative and Mediated Practices;

    Sammanfattning : Studies on Fantasmical Anatomies is an ongoing transdisciplinary artistic research, which encompasses the spectrum of experiences and practices that I have developed as a choreographer, dancer and Feldenkrais practitioner. My interest in anatomy and somatic practices grew out of multiple shoulder dislocations. LÄS MER

  2. 2. Bringing Augmented Reality to Mobile Phones

    Författare :Anders Henrysson; Anders Ynnerman; Kari Pulli; Linköpings universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Mobile Phone; Augmented Reality; HCI; Ubiquitous Computing; 3D Interaction; Computer Vision; Image analysis; Bildanalys;

    Sammanfattning : With its mixing of real and virtual, Augmented Reality (AR) is a technology that has attracted lots of attention from the science community and is seen as a perfect way to visualize context-related information. Computer generated graphics is presented to the user overlaid and registered with the real world and hence augmenting it. LÄS MER

  3. 3. Developing extended reality systems for manufacturing industry

    Författare :Liang Gong; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; extended reality; manufacturing; augmented reality; virtual reality; mixed reality;

    Sammanfattning : In the digital transformation of the manufacturing industry, computer-mediated reality, also known as extended technology reality (XR) technology is believed to be the foundation for realising the Industry 4.0 vision. LÄS MER

  4. 4. In Real Life (Or Elsewhere) : om kreativa processer och parallella verkligheter i dokumentärfilm

    Författare :Kirsi Nevanti; Ylva Gislén; Holmquist PeÅ; Jonna Bornemark; Stockholms konstnärliga högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; ethics documentary film; situational understanding; authenticity; reality; parallel realities; creative processes; know thyself; Images and the Worlds of Being; A Shift Between Worlds; director; film team; world; in real life or elsewhere ; IRL; VR; Virtual Reality; AR; Augmented Reality; life as stage manager; reflections on space; journey; snippet of time; interpretation of reality; protagonist; cinema; cinematic means; universe; imagination; artistic research; presence of the camera; existence; the act of seeing; visual knowledge; intuition; practical knowledge; communication; fictional; gender bending; identity; visual art; vantage point; unreality; art; vision; photography; cinematography; sound design; editing; directing; life science; Performativa och mediala praktiker; Performative and media based practices;

    Sammanfattning : Reality isn’t what it appears to be. Contexts are not always clear and visible. People don’t always say what they really mean. And they don’t always mean what they say. LÄS MER

  5. 5. A Poetics of Virtuality

    Författare :Thommy Eriksson; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; computer games; movie making; augmented reality; virtuality; computer graphics; Stephen Baxter; William Gibson; virtual worlds; science fiction; production culture; virtual reality;

    Sammanfattning : How is virtuality represented in fiction, and what does that say about our anticipations and fears about what the virtual is and will be? This text, a poetics of virtuality, explores fictional representations of virtuality, primarily in movies and literature, but also in media productions done by the author. The aim is to study the dream of virtuality. LÄS MER