Sökning: "virtual worlds"

Visar resultat 1 - 5 av 40 avhandlingar innehållade orden virtual worlds.

  1. 1. Virtual worlds : marketing implications and applications

    Författare :Wade Halvorson; Sharyn Rundle-Thiele; Luleå tekniska universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Industriell marknadsföring; Industrial Marketing;

    Sammanfattning : .... LÄS MER

  2. 2. Textmedierade virtuella världar : Narration, perception och kognition

    Författare :Ulf Pettersson; Lars Elleström; Paul Tenngart; Linnéuniversitetet; []
    Nyckelord :HUMANIORA; HUMANITIES; intermediality; virtual worlds; possible worlds; fictional worlds; storyworlds; reader response; semiotics; Gestalt psychology; cognitive linguistics; cognitive psychology; cognitive poetics; reading process; mental models; situation models; schemata; scripts; narratology; diegetic levels; focalization; transactional theory; iconicity; immersion; aesthetic illusion; gaps; concretization; mental places; integration network models; blending; conceptual metaphors; Intermedialitet; läsprocess; mentala bilder; mentala modeller; möjliga världar; fiktionsvärldar; virtuella världar; mentala platser; semiotik; kognitionsforskning; kognitiv semantik; kognitiv lingvistik; kognitiv poetik; narratologi; fokalisering; diegetiska nivåer; luckor; schemata; scripts; estetisk illusion; ikonicitet;

    Sammanfattning : This thesis synthezises theories from intermedia studies, semiotics, Gestalt psychology, cognitive linguistics, cognitive psychology, cognitive poetics, reader response criticism, narratology and possible worlds-theories adjusted to literary studies. The aim is to provide a transdisciplinary explanatory model of the transaction between text and reader during the reading process resulting in the reader experiencing a mental, virtual world. LÄS MER

  3. 3. Virtual worlds and social interaction design

    Författare :Mikael Jakobsson; Erik Stolterman; Ralph Schroeder; Umeå universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Interaction design; virtual worlds; massively multiplayer online games; internet studies; computer mediated communication; virtual reality; virtual ethnography; human-computer interaction; interacture; social interaction design; Informatics; Informatik;

    Sammanfattning : This dissertation is a study of social interaction in virtual worlds and virtual world design. A virtual world is a synchronous, multi-user system that offers a persistent spatial environment for iconically represented participants. Together, these form an example of social interaction design. LÄS MER

  4. 4. Power Games : Rules and Roles in Second Life

    Författare :Maria Bäcke; Blekinge Tekniska högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; performance; role-play; Second Life; online worlds; virtual worlds; virtual; digital space; rules; hierarchies; subversion; power; negotiation; make-believe; Media and Communication Studies;

    Sammanfattning : This study investigates how the members of four different role-playing communities on the online platform Second Life perform social as well as dramatic roles within their community. The trajectories of power influencing these roles are my main focus. LÄS MER

  5. 5. Avatar : saving lives in virtual worlds

    Författare :Johan Creutzfeldt; Karolinska Institutet; Karolinska Institutet; []
    Nyckelord :;

    Sammanfattning : In medicine, education and recurrent training is fundamental for efficient and safe care. In emergency situations one has to rely on robust protocols that reduce the risk for errors. LÄS MER