Sökning: "virtual community"

Visar resultat 1 - 5 av 40 avhandlingar innehållade orden virtual community.

  1. 1. Code begets community : On social and technical aspects of managing a virtual community

    Författare :Daniel Pargman; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Mud; community; virtual community; virtual environments; adventure muds game; hobby; hackers; open source; software engineering; Virtuell verklighet; MUD; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Sammanfattning : What is reality beyond the hype of virtual communities on the Internet? This Ph. D. thesis is based on three and a half years of studies in a Swedish-speaking adventure mud - a text-based virtual reality system. The focus is not primarily on the players, but on the administrators and on the work to make this virtual community work. LÄS MER

  2. 2. Creating a sense of community : Experiences from a Swedish web chat

    Författare :Malin Sveningsson; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; web chat; community; virtual community; social world; computer-mediated communication; social interaction; kommunikationssociologi; chatt; informationsteknik; IT; Sverige; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Sammanfattning : The Internet has opened up a wide range of new ways of socializing with other individuals. This is an explorative study, where the ultimate purpose can be described as to find out what web chat as activity is about. LÄS MER

  3. 3. Den allvarsamma leken : Om World of Warcraft och läckaget

    Författare :Peder Stenberg; Alf Arvidsson; Billy Ehn; Charlotte Hagström; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Internet; online role-playing games; World of Warcraft; gender; virtual; bodies; computer; participatory play; game; gamestudies; ethnography; online; community; work; forum; role-playing; identity; fan fiction; user; intellectual property; production; user created content; Ethnology; Etnologi; Ethnology; etnologi;

    Sammanfattning : Through more than five years of extensive, participatory research the writer became a fully integrated member of the World of Warcraft community he set out to study. By actually living the grounded practices that constitute the everyday life he concludes that the mundane, often repetitive practice has very little to do with the cyber-utopian claim that one can flee the body and become who they want on the Internet. LÄS MER

  4. 4. Community-based customer involvement for improving packaged software development

    Författare :Helena Holmström; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Packaged software development; software improvement; virtual communities; customer involvement; community knowledge; community-based customer involvement;

    Sammanfattning : Noting the widespread use of virtual communities for interacting with customers, this thesis explores the role of virtual communities for involving distributed customers in packaged software development (psd) and the opportunities and challenges that are associated with this. While the idea of involving customers in software development is not new, it is yet to gain momentum in psd. LÄS MER

  5. 5. Power Games : Rules and Roles in Second Life

    Författare :Maria Bäcke; Blekinge Tekniska högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; performance; role-play; Second Life; online worlds; virtual worlds; virtual; digital space; rules; hierarchies; subversion; power; negotiation; make-believe; Media and Communication Studies;

    Sammanfattning : This study investigates how the members of four different role-playing communities on the online platform Second Life perform social as well as dramatic roles within their community. The trajectories of power influencing these roles are my main focus. LÄS MER