Sökning: "language-game"

Visar resultat 1 - 5 av 15 avhandlingar innehållade ordet language-game.

  1. 1. Föreställning och eftertanke : bilder och verbalt språk i tidiga skeden av designprocessen

    Författare :Saddek Rehal; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; image; artefact; dialogue; language game; preconception; language; imagination; user; participation; concept; democracy; picture; design;

    Sammanfattning : This thesis investigates why verbal language is not sufficient to express the experience and desires of the users and how imagery can be combined with words in the early stages of the design task to make this process go smother. A communication tool has been elaborated from a set of experiments simulating the dialogue in the initial phase of the design process. LÄS MER

  2. 2. Att forma sitt rum : fullskalemodellering i participatoriska designprocesser

    Författare :Elisabeth Dalholm Hornyánszky; Institutioner vid LTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; dwelling; work environment; user; space; language game; reflection in action; tacit knowledge; full-scale modeling; design process; design tool; participation; participatory design; case study; mock-up; Architecture; interior design; Arkitektur; inredningsarkitektur;

    Sammanfattning : Architects design work sometimes originates from a simplified view of human demands and needs, which may result in environments that do not fulfill the users requirements. This thesis refers to five different case studies where the affected users were involved in the creation of their dwellings or working environment. LÄS MER

  3. 3. Work-oriented design of computer artifacts

    Författare :Pelle Ehn; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; design; computer; work; industrial democracy; skill; tool; labor process; language-game; Scandinavia;

    Sammanfattning : This thesis is an inquiry into the human activity of designing computer artifacts that are useful to people in their daily activity at work. The emphasis is on opportunities and constraints for industrial democracy and quality of work.First, the philosophical foundation of design of computer artifacts is con­sidered. LÄS MER

  4. 4. Agonistisk feminism och folklig mobilisering

    Författare :Berit Larsson; Göteborgs universitet; []
    Nyckelord :Agonistic pluralism; antagonism; Bildung; differentiated solidarity; hegemony; conflictual consensus; organic intellectual; language-game; trust; transgressive teaching; transversalism; Hannah Arendt; Chantal Mouffe;

    Sammanfattning : .... LÄS MER

  5. 5. "Det är månen att nå- " : en studie i några datorintresserade pojkars språk och föreställningsvärld

    Författare :Eva Erson; Umeå universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Wittgenstein; philosophy of language; the moving example; computers; mastery; masculinist language game; hierarchization; dichotomization; power; control; Wittgenstein; Ludwig; 1889-1951; Programspråk;

    Sammanfattning : The aim of this thesis is to describe some central conceptual ideas expressed in the language of six computer interested boys. The starting-point is the philosophy of language of Ludwig Wittgenstein, where language is seen as something deeply integrated in our practices, traditions and culture. The use of our language shows its meaning. LÄS MER