Sökning: "interaktiva miljöer"

Hittade 4 avhandlingar innehållade orden interaktiva miljöer.

  1. 1. Non-formal Learning through Ludic Engagement within Interactive Environments

    Författare :Eva Petersson; Utbildningsvetenskap; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; didaktik; Pedagogik; Pedagogy and didactics; sensorteknologi; rehabilitering; intuitiv interaktion; interaktiva miljöer; interaktiv lek; icke-formellt lärande; handling; fallstudier; Aktivitet; sensor technology; rehabilitation; non-intrusive interface; non-formal learning; intuitive interaction; interactive play; interactive environments; case studies; Action; activity; non-formal learning;

    Sammanfattning : daptive responsive environments that encourage interaction for children with severe disabilities offer a distinct potential for play and learning in rehabilitation. Physical training and therapy for these children is often enduring, tedious, and boring through repetition - and this is often the case for both the child and the facilitator/therapist. LÄS MER

  2. 2. Prototyping with Data : Opportunistic Development of Data-Driven Interactive Applications

    Författare :Filip Kis; Cristian Bogdan; Olle Bälter; Fabio Paternó; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; prototyping; model-based UI development; web engineering; interaction design; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : There is a growing amount of digital information available from Open-Data initiatives, Internet-of-Things technologies, and web APIs in general. At the same time, an increasing amount of technology in our lives is creating a desire to take advantage of the generated data for personal or professional interests. LÄS MER

  3. 3. Algorithmic Improvements for Stochastic Rasterization & Depth Buffering

    Författare :Magnus Andersson; Institutionen för datavetenskap; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES;

    Sammanfattning : The field of computer graphics refers to the use of computers to generate realistic-looking images from virtual scenes. Graphics processing units use an algorithm known as rasterization to compute images of scenes viewed from a virtual camera. LÄS MER

  4. 4. User Modeling for Adaptive Virtual Reality Experiences : Personalization from Behavioral and Physiological Time Series

    Författare :Luis Quintero; Uno Fors; Lijffijt Jefrey; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; virtual reality; VR; machine learning; ML; user modeling; personalization; wearable; heart rate; HRV; biosensors; movement; behavioral; user experience; UX; spatial computing; metaverse; extended reality; XR; data- och systemvetenskap; Computer and Systems Sciences;

    Sammanfattning : Research in human-computer interaction (HCI) has focused on designing technological systems that serve a beneficial purpose, offer intuitive interfaces, and adapt to a person's expectations, goals, and abilities. Nearly all digital services available in our daily lives have personalization capabilities, mainly due to the ubiquity of mobile devices and the progress that has been made in machine learning (ML) algorithms. LÄS MER