Sökning: "game music"

Visar resultat 1 - 5 av 12 avhandlingar innehållade orden game music.

  1. 1. Making music mean : on functions of, and knowledge about, narrative music in multimedia

    Författare :Johnny Wingstedt; Sture Brändström; Jan Berg; Göran Folkestad; Luleå University of Technology; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Film music; game music; media music; multimodality; music education; musical knowledge; narrative music; social semiotics;

    Sammanfattning : .... LÄS MER

  2. 2. Narrative music : towards an understanding of musical narrative functions in multimedia

    Författare :Johnny Wingstedt; S Brändström; Jan Berg; Luleå University of Technology; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; film music; game music; media music; musical conventions; musical parameters; narrative music;

    Sammanfattning : .... LÄS MER

  3. 3. Levandegörandets poetik : På spaning efter musikdramat Gränsland och transformationen av dramat via text, vokalt och instrumentalt agerande

    Författare :Kerstin Perski; Kristina Hagström-Ståhl; Bengt Bok; Sten Sandell; Stockholms konstnärliga högskola; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; opera; libretto; music and text; dramaturgy; music drama; cross-border methods; collaborative processes; reciprocal processes; sketches; phenomenological method; intentionality; common intentionality; emotional figured bass; the terrain map; physical poetry; vocal acting; instrumental acting; synergy; synesthetic connections; the transformation navigator; the third image; emotional gesticulation; emotional enrichment; I–Thou; I–It; opera; libretto; text; dramaturgi; musikdramatik; transformation; gränsöverskridande metoder; kollaborativa processer; reciproka processer; skisser; fenomenologisk metod; intentionalitet; gemensam intentionalitet; känslomässig generalbas; terrängkartan; fysikalisk poesi; vokalt agerande; instrumentalt agerande; synergi; synestetiska samband; transformationsvägvisare; den tredje bilden; emotionell gestikulation; emotionell anrikning; Jag–Du; Jag–Det; Performativa och mediala praktiker; med inriktning mot film och media koreografi opera scen; Performative and mediated practices; with specializations in choreography film and media opera performing arts;

    Sammanfattning : From the librettist’s perspective, the traditional working methods which tend to dominate in the creation of new music drama, often result in a situation where the initial intentions are lost along the way. How can we get away from a rigid methodology, where the different professionals involved in the creation of new music drama have to succumb to a procedure which can be likened to a whispering game? A procedure, where the dramatic content, rather than undergoing an emotional enrichment in its transformation into music, often loses the crucial connections to the initial intentions. LÄS MER

  4. 4. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Författare :Hedvig Jalhed; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Sammanfattning : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. LÄS MER

  5. 5. Hanging out in the game café : Contextualising co-located computer game play practices and experiences

    Författare :Fatima Jonsson; Harko Verhagen; Robert Ramberg; Tom Ziemke; Stockholms universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; co-located game play; Game café; LAN party; game play experiences; public settings; senses; Man-Machine-Interaction MMI ; människa-maskin-interaktion MMI ;

    Sammanfattning : What social practices are people involved when staying in a game café? What kind of social setting is the game café? What are the attitudes towards playing computer games at home and in public among parents? What are the media representations of co-located game playing in public? What are the sensory experiences of playing co-located game play in public? This dissertation gives a descriptive and analytical account of the contexts and meanings of playing co-located computer games in public settings such as game cafés and LAN parties. The overall aim with the dissertation is to describe and investigate the social and cultural meanings and contexts of playing computer games in a game café. LÄS MER