Sökning: "blended learning"

Visar resultat 1 - 5 av 16 avhandlingar innehållade orden blended learning.

  1. 1. From blended learning to learning onlife : ICTs, time and access in higher education

    Författare :Anders Norberg; Nafsika Alexiadou; Eva Mårell-Olsson; Isa Jahnke; Pavel Zgaga; Umeå universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; blended learning; distance learning; e-learning; online learning; ICTs; synchronous learning; asynchronous learning; philosophy of information; learning onlife; pedagogiskt arbete; educational work;

    Sammanfattning : Information and Communication Technologies, ICTs, has now for decades being increasingly taken into use for higher education, enabling distance learning, e-learning and online learning, mainly in parallel to mainstream educational practise. The concept Blended learning (BL) aims at the integration of ICTs with these existing educational practices. LÄS MER

  2. 2. Upper Secondary School Student Engagement and Disengagement : in Blended Learning

    Författare :Nina Bergdahl; Uno Fors; Ola Knutsson; Daniel Spikol; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Upper secondary school; Student engagement; Student disengagement; Blended Learning; Technology-enhanced Learning; Mixed Methods; Information Society; informationssamhället;

    Sammanfattning : The present research approaches Swedish upper secondary school students’ engagement and disengagement in Technology-enhanced Learning (TEL). To date, research on engagement in TEL have mainly focused on university-level students and have overlooked the dimension of disengagement. LÄS MER

  3. 3. Technology-enhanced formative assessment in higher education : An intervention design of scaffolding student self-regulated learning

    Författare :Bernard Bahati; Uno Fors; Preben Hansen; Evode Mukama; Annika Lantz-Andersson; Stockholms universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Technology-enhanced learning; formative e-assessment; self-regulated learning; blended learning; Information Society; informationssamhället;

    Sammanfattning : As online learning is increasingly adopted in higher education institutions, many instructors are faced with the challenges of devising and implementing effective pedagogical practices that advance student learning. One of the challenges points to the design and development of assessment activities that truly inform the teaching and learning process. LÄS MER

  4. 4. Co-constructing Expertise : Competence Development through Work-Integrated e-Learning in joint Industry-University Collaboration

    Författare :Monika Hattinger; Lars Svensson; Maria Spante; Lennart Malmsköld; Kristina M. Eriksson; Linn Gustavsson Christiernin; Anita Mirijamdotter; Högskolan Väst; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Competence Development; e-Learning design; Learning activities; Co-construction; Manufacturing industry; Expert knowledge; Knotworking; Expansive Transformation; Boundary crossing; Work Integrated Learning; Arbetsintegrerat lärande; Informatik; Informatics;

    Sammanfattning : This thesis is inter-disciplinary and proceed from the ongoing challenges of the increased digitalization, automation and robotization that impact the manufacturing industry's emergent need of high-qualified practitioners. Digitalization also challenges universities to open up to external collaboration and to design blended e-learning targeting industry knowledge needs. LÄS MER

  5. 5. Plug & Play? Stakeholders’ co-meaningmaking of gamification implementations in workplace learning environments

    Författare :Adam Palmquist; Göteborgs universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; gamification; stakeholder; design; implementation; adoption; workplace learning; gamification stakeholder design implementation adoption workplace learning;

    Sammanfattning : This dissertation discusses the implementation process of gamification in organisations’ workplace learning environments, focusing on four stakeholder groups: Administrators, Leaders, Providers and Users. These stakeholder groups are represented across the dissertation’s five articles, which present the results of my investigation of the groups’ meaning attributions to the gamification implementations in their organisations’ learning environments. LÄS MER