Sökning: "artificial potential field"

Visar resultat 1 - 5 av 71 avhandlingar innehållade orden artificial potential field.

  1. 1. Artificial recharge of groundwater for public water supply : potential and limitations on boreal conditions

    Författare :Cristina Frycklund; KTH; []
    Nyckelord :;

    Sammanfattning : It is motivated by the intentions of Agenda 21 to findalternatives to the increasing dependence on chemical treatmentin the production of public water. Conventional waterworkscommonly include chemicals for removal of organic compounds,for reduction of corrosiveness and for disinfection. LÄS MER

  2. 2. Multi-Agent Potential Field based Architectures for Real-Time Strategy Game Bots

    Författare :Johan Hagelbäck; Stefan J. Johan; Pieter Spronck; Blekinge Tekniska Högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; real-time strategy; potential fields; multi-agent systems; emergent behavior; Computer Science; Datavetenskap;

    Sammanfattning : Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically in a war setting. The player uses workers to gather resources, which in turn are used for creating new buildings, training combat units, build upgrades and do research. The game is won when all buildings of the opponent(s) have been destroyed. LÄS MER

  3. 3. Floodwater harvesting for artificial recharge of groundwater - estimation and prediction for arid Iran

    Författare :Hossein Hashemi; Avdelningen för Teknisk vattenresurslära; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Artificial recharge; Groundwater modeling; Climate change; Spate irrigation; Arid area; FWS; GBP;

    Sammanfattning : Groundwater depletion in arid and semiarid areas is of increasing concern. Increasing water demand due to increasing population and climate change impacts have intensified the water shortage problems and put further stress especially on groundwater. LÄS MER

  4. 4. Evolutionary Humanoids for Embodied Artificial Intelligence

    Författare :Krister Wolff; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; linear genetic programming; bipedal locomotion; humanoid robotics; evolutionary algorithms;

    Sammanfattning : The work presented in this thesis aims at investigating the potential of a proposed methodology to create a cognitive control architecture for a humanoid robot. This architecture comprises three hierarchical layers: the reactive layer, the model building layer, and the reasoning layer. LÄS MER

  5. 5. A Multi-Agent Potential Field Based Approach for Real-Time Strategy Game Bots

    Författare :Johan Hagelbäck; Stefan J. Johansson; Julian Togelius; Blekinge Tekniska Högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Computer Science; Datavetenskap;

    Sammanfattning : Computer games in general and Real-Time Strategy (RTS) games in particular provide a rich challenge for both human- and computer controlled players, often denoted as bots. The player or bot controls a large number of units that have to navigate in partially unknown dynamic worlds to pursue a goal. LÄS MER