Sökning: "Unique Games"

Visar resultat 1 - 5 av 27 avhandlingar innehållade orden Unique Games.

  1. 1. Games in Formal Educational Settings : Obstacles for the development and use of learning games

    Författare :Björn Berg Marklund; Per Backlund; Henrik Engström; Maurice Hendrix; Högskolan i Skövde; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Learning games; educational games; game development and use; Technology; Teknik;

    Sammanfattning : From the perspective of educators, games are viewed as a medium in which the younger generation both thrive and excel. Students navigate game environments with ease and regularly solve problems, engage in advanced collaborative efforts, and communicate complex concepts and strategies to one another during their private gaming sessions at home. LÄS MER

  2. 2. Unpacking Digital Game-Based Learning : The complexities of developing and using educational games

    Författare :Björn Berg Marklund; Per Backlund; Henrik Engström; Anna-Sofia Alklind Taylor; Kristine Jørgensen; Högskolan i Skövde; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Educational games; Digital Game-Based Learning; case study; games in education; Humaniora-samhällsvetenskap; Humanities and Social sciences; Technology; Teknik; Interaction Lab ILAB ; Interaction Lab ILAB ;

    Sammanfattning : Digital game-based learning has traditionally been examined from an ‘artefact-centric’ perspective that focuses on understanding how game design and principles of learning are, or can be, intertwined. These types of examinations have resulted in many descriptions of games’ educational potential, which has subsequently led to many types of arguments for why games should be used more extensively in formal education. LÄS MER

  3. 3. Bargaining and Communication in Games

    Författare :Ola Andersson; Nationalekonomiska institutionen; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Repeated Bertrand Games; Communication; Cooperation; Renegotiation; Experiments; Bargaining; Discount factors; Non-cooperative Game Theory;

    Sammanfattning : Chapter 2 investigates an infinitely repeated Bertrand duopoly where firms with different discount factors bargain over which collusive price and market share to implement. The bargaining is modelled as a strategic game and the main results of the paper is that it shows existence of a unique subgame perfect equilibrium and that the least patient firm's equilibrium market share is not monotone in its own discount factor. LÄS MER

  4. 4. From games to news : Creating an engagement model for digital local news

    Författare :Torbjörn Svensson; Lissa Holloway-Attaway; Stefan Ekman; Mikael Berndtsson; Pedro F. Campos; Högskolan i Skövde; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; GAME Research Group; GAME Research Group;

    Sammanfattning : The transition of local news from the analog, printed format to a digital format, fit for our increasingly digitized media technology society, has not been as straight-forward as was imagined at the dawning of the World Wide Web. Newspapers, in particular local newspapers, were quite fast in trying to adapt to the new technology platform and put their content on the web. LÄS MER

  5. 5. Motion interactive games for children with motor disorders : motivation, physical activity, and motor control

    Författare :Marlene Sandlund; Charlotte Häger; Eva Lindh Waterworth; Lena-Karin Erlandsson; Ann-Christin Eliasson; Umeå universitet; []
    Nyckelord :MEDICIN OCH HÄLSOVETENSKAP; MEDICAL AND HEALTH SCIENCES; Children; parents; cerebral palsy; physical training; home training; motivation; physical activity; motor control; virtual reality; video games.; Physiotherapy; Sjukgymnastik fysioterapi; sjukgymnastik; Physiotherapy;

    Sammanfattning : As motion interactive games have become more widespread the interest in using these games in rehabilitation of children with motor disorders has increased among both clinical professionals and the families of these children. The general aim of this thesis was to evaluate the feasibility of using interactive games in rehabilitation of children to promote motivation for practice, physical activity, and motor control. LÄS MER