Sökning: "Spectatorship"

Visar resultat 1 - 5 av 12 avhandlingar innehållade ordet Spectatorship.

  1. 1. The Art of Pleasing the Eye : Portraits by Nicolas de Largillierre and Spectatorship with Taste for Colour in the Early Eighteenth Century

    Författare :Roussina Roussinova; Margaretha Rossholm Lagerlöf; Sabrina Norlander Eliasson; Tomas Björk; Martin Olin; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; spectatorship; pleasure; meaning; body and mind; senses; illusion; imagination; touch; colour; attention; attraction; detail; display; portraiture; art theory; amateur; conversation; honnêteté; performativity; Nicolas de Largillierre; Roger de Piles; konstvetenskap; Art History;

    Sammanfattning : This study examines the interaction between portraits by the exponent of French colourist painting Nicolas de Largillierre (1656–1745) and elite spectatorship in the early eighteenth century as enactment of the idea of painting as an art of pleasing the eye. As developed in the theory of art of Roger de Piles (1635–1709), the idea of painting as an art of pleasing the eye coexisted with the classicist view, which in turn emphasised the potential of painting to communicate discursive meanings and hence to engage the mind. LÄS MER

  2. 2. Flow and Friction : On the Tactical Potential of Interfacing with Glitch Art

    Författare :Vendela Grundell; Anna Dahlgren; Mårten Snickare; Max Liljefors; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Glitch; Contemporary Art; Photography; Digital Media; Interface; Internet; Systems Aesthetics; Network Society; Tactics; Phenomenology; Spectatorship; Viewer; Experience; Rosa Menkman; Phillip Stearns; Evan Meaney; konstvetenskap; Art History;

    Sammanfattning : This thesis aims to analyze how interfacing affects viewer experiences and viewer positions, and how glitch art online makes that effect visible. Glitch art is concerned with disruptions in the systems that govern how for instance photography is produced, circulated and displayed in a digital image flow. LÄS MER

  3. 3. An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Författare :Hedvig Jalhed; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Sammanfattning : How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. LÄS MER

  4. 4. The Sensational Body : A Spectatorial Exploration of the Experience of Bodies on Stage in Circus, Burlesque and Freak Show

    Författare :Jonas Eklund; Meike Wagner; Camilla Damkjær; Helen Stoddart; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; circus; new circus; contemporary circus; burlesque; neo-burlesque; boylesque; freak show; sideshow; bodies; phenomenology; spectatorship; popular culture; performance analysis; autoethnography; experience; body mind; Theatre Studies; teatervetenskap;

    Sammanfattning : At the end of the 20th century, the three genres circus, burlesque, and freak show were revived after a long period of decline. Seemingly something in the genres still has a strong appeal to the spectators. LÄS MER

  5. 5. An Operatic Game Changer : The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera

    Författare :Hedvig Jalhed; John Potter; Mälardalens universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; artistic research; opera; interaction; immersion; performance; perception; game design; participation; spectatorship; aesthetics; Apollonian; Dionysian;

    Sammanfattning : How can live-performed chamber operas be conceptualized as immersive gameswith interactive features? This artistic study has resulted in a system model throughwhich degrees of immersion may be generated and analyzed from physical, social,and psychical stimuli. A differentiation of immersive modes has been made possi-ble by the framing of opera-making as game design. LÄS MER