Sökning: "Människa-dator interaktion"

Visar resultat 11 - 15 av 26 avhandlingar innehållade orden Människa-dator interaktion.

  1. 11. Usability Design : A framework for designing usable interactive systems in practice

    Författare :Bengt Göransson; Jan Gulliksen; Uppsala universitet; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Människa-dator interaktion;

    Sammanfattning : Today many companies have started to become aware of the advantages of doing user-centred design. However, it is extremely rare that companies adopt a fully integrated user-centred design approach in one strategic shift. LÄS MER

  2. 12. Visualizing Dynamics –The Perception of Spatiotemporal Data in 2D and 3D

    Författare :Andreas Kjellin; Mats Lind; Else Nygren; Kjell Ohlsson; Uppsala universitet; []
    Nyckelord :Människa-dator-interaktion; Human-Computer Interaction; Information Visualization; Usability; 2D; 3D; Cue Probability Learning; Space-time Cub; Människa-dator-interaktion;

    Sammanfattning : In many command and control situations the understanding of dynamic events is crucial. With today’s development of hard- and software architecture, we have the possibility to visualize data in two-dimensional (2D) and three-dimensional (3D) images. LÄS MER

  3. 13. Codifying Knowledge

    Författare :Ulrika Lundh Snis; Högskolan Väst; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; Människa-dator-interaktion; Lärande organisationer; Datorisering -- sociala aspekter; Knowledge management; Organizational learning; Human-computer interaction; Informatik; Informatics;

    Sammanfattning : .... LÄS MER

  4. 14. Mind the gap : a procurement approach to integrating user-centred design in contract development

    Författare :Erik Markensten; Henrik Artman; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Människa-dator-interaktion; Människa-dator-interaktion; Information technology; Informationsteknologi;

    Sammanfattning : Usability professionals seldom get a chance to actually do their job. Instead, they have to argue that usability is something important that should be attended to. This was the initial problem that motivated this thesis. LÄS MER

  5. 15. Embodied Core Mechanics : Designing for movement-based co-located play

    Författare :Elena Márquez Segura; Annika Waern; Kristina Höök; Barry Brown; Helena Mentis; Uppsala universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Embodied core mechanics; embodied sketching; movement-based interaction; phenomenology; embodied interaction; play; play design; research through design; social play; co-located; movement; technology-supported; interactive toy; robot; playification; Människa-dator interaktion; Human-Computer Interaction;

    Sammanfattning : Movement-based interactive systems for play came into the spotlight over a decade ago, and were met with enthusiasm by the general public as well as the Human-Computer Interaction research community. Yet a decade of research and practice has not fully addressed the challenge of designing for the moving body and play. LÄS MER