Sökning: "Interactive research"

Visar resultat 21 - 25 av 502 avhandlingar innehållade orden Interactive research.

  1. 21. Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation

    Författare :Mikolaj Dymek; Mats Engwall; Claes Gustafsson; Alf Rehn; Saara Taalas; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; video game industry; computer game industry; video games; computer games; cultural industries; media industries; cultural economy; game studies; literary theory; ludology; narratology; interactive cinema; simulational media; ergodic literature; cybertext; interactive narrative; business studies; industrial economy; hardcore gaming; casual gaming; subcultural industries; Industrial engineering and economy; Industriell teknik och ekonomi;

    Sammanfattning : The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. LÄS MER

  2. 22. Designing to Support Workspace Awareness in Remote Collaboration using 2D Interactive Surfaces

    Författare :Khanh Duy Le; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; mobile devices; gaze; 2D interactive surfaces; non-verbal communication; virtual collaboration; telepresence; hand gestures; remote collaboration;

    Sammanfattning : Increasing distributions of the global workforce are leading to collaborative workamong remote coworkers. The emergence of such remote collaborations is essentiallysupported by technology advancements of screen-based devices ranging from tabletor laptop to large displays. LÄS MER

  3. 23. A Representative Interactive Linear Eddy Model

    Författare :Tim Lackmann; Chalmers tekniska högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY;

    Sammanfattning : To further improve the efficiency and emissions profiles ofinternal combustion engines, many new combustion conceptsare currently being investigated. Examples includehomogeneous charge compression ignition (HCCI), stratifiedcharge compression ignition (SCCI), lean stratified premixedcombustion, and the use of high levels of exhaust gasrecirculation (EGR) in diesel engines. LÄS MER

  4. 24. Interaktiv musikkomposition

    Författare :Anders-Petter Andersson; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; Interactive Music; Music Composition; Improvisation; Sound Design; Interaction Design; Musicology; Narrative; Gameplay; Co-creator; Collaboration; Open; Computer Music; Practice based; Artistic Research; Research by Design; Music analysis; Musicking; Musical Mediation; Shifting response; Genre; Funk; Jazz; Techno; SuperCollider; Max MSP; Musikvetenskap; Musikkomposition; Improvisation; Interaktiv musik; Interaktionsdesign; Medskapare; Öppen; Skiftande respons; Musikalisk mediering; Praktikbaserad forskning; Konstnärlig forskning; Musik och hälsa; Music and Health; Dator; Computer; User; Användare; Samarbeta; Komponera; Soundscape; Ljudlandskap;

    Sammanfattning : This dissertation, titled Interactive Music Composition, is a practice based Ph.D. thesis in the field of Musicology. The purpose is to explore if and how one can compose computer based interactive music, that is musically satisfying for an interacting audience, consisting of both laymen and skilled musicians. LÄS MER

  5. 25. Towards Visual Literacy in School : Interactions between Students and Interactive Visualizations in Social Science Classrooms

    Författare :Ulrika Bodén; Linnéa Stenliden; Jörgen Nissen; Annika Lantz-Andersson; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Design-based research; Interactive visualizations; Knowledge visualizations; Multimodality; Social science education; Socio-materiality; Visual analytics; Visual literacy; Designbaserad forskning; Interaktiva visualiseringar; Kunskapsvisualiseringar; Samhällsorienterande undervisning; Socio-materialitet; Visuell litteracitet;

    Sammanfattning : This compilation thesis explores how the double aspect of visual literacy is enacted in secondary schools’ social science classrooms when interactive data visualizations are employed. The aim is to map what characterizes ‘reading’ interactive data visualizations and ‘writing’ knowledge visualizations, as well as implications for a didactic design supporting students’ visual literacy. LÄS MER