Sökning: "Interactive media"

Visar resultat 1 - 5 av 92 avhandlingar innehållade orden Interactive media.

  1. 1. Extending Opera - Artist-led Explorations in Operatic Practice through Interactivity and Electronics

    Författare :Carl Unander-Scharin; Kristina Höök; Wendy Mackay; Stockholms konstnärliga högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Medieteknik; Opera; Performativa och mediala praktiker; med inriktning mot film och media koreografi opera scen; Performative and mediated practices; with specializations in choreography film and media opera performing arts; Media Technology;

    Sammanfattning : How can we re-empower opera singers, extending their control over accompaniment and vocal expressivity? To answer this question, I have opened a novel design space, Extending Opera, consisting of interactive artist–operated tools to be used on-stage. The research has its methodological groundings in Research through Design (RtD) and Research through the Arts (RttA). LÄS MER

  2. 2. Re-negotiating social space : Public art installations and interactive experience

    Författare :Linda Ryan Bengtsson; Miyase Christensen; André Jansson; Karin Becker; Karlstads universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Interactivity; interactive art; public space; social space; locative media artworks; interactive interfaces; Media and Communication Studies; Medie- och kommunikationsvetenskap;

    Sammanfattning : Digital media technologies are becoming increasingly and extensively integrated into our way of living. We communicate, inform and entertain ourselves through media technologies in disparate spaces. When digital technology is integrated into our everyday environment, the border between media interfaces and physical environments is blurred. LÄS MER

  3. 3. Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation

    Författare :Mikolaj Dymek; Mats Engwall; Claes Gustafsson; Alf Rehn; Saara Taalas; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; video game industry; computer game industry; video games; computer games; cultural industries; media industries; cultural economy; game studies; literary theory; ludology; narratology; interactive cinema; simulational media; ergodic literature; cybertext; interactive narrative; business studies; industrial economy; hardcore gaming; casual gaming; subcultural industries; Industrial engineering and economy; Industriell teknik och ekonomi;

    Sammanfattning : The video game industry has in three decades gone from a garage hobby to a global multi-billion euro media industry that challenges the significantly older and established cultural industries. After decades of explosive growth the industry surprisingly finds itself in a crisis – in terms of sales, future trajectories and creative paradigms. LÄS MER

  4. 4. Digital Distance Education – A Longitudinal Exploration of Video Technology

    Författare :Lena Dafgård; Göteborgs universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; distance education; digitalisation; video; higher education;

    Sammanfattning : The context of this thesis is digital distance education. Distance education has developed from correspondence courses, based on letters sent by mail between student and teacher, to digital distance education with interactive video classes from anywhere, as long as a computer/tablet/smartphone and an Internet connection are available. LÄS MER

  5. 5. Socio-material mediations : learning, knowing and self-produced media within healthcare

    Författare :Erling Björgvinsson; Malmö högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Interaction design; workplace studies; Interactive media;

    Sammanfattning : The thesis discusses lessons learned and issued raised when exploring how self-produced rich media can facilitate sharing of meaning between healthcare professionals at an intensive care unit and between healthcare professionals and patients within a hand surgery clinic. Design experiments conducted at the intensive care unit focused on how healthcare professionals could collaboratively produce ‘best practice’ videos displayed on handheld devices and accessed through barcodes placed out in the unit. LÄS MER