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Visar resultat 1 - 5 av 8807 avhandlingar som matchar ovanstående sökkriterier.

  1. 1. Towards Designing Better Speech Agent Interaction : Using Eye Gaze for Interaction

    Författare :Razan Jaber; Barry Brown; Donald McMillan; Kerstin Fischer; Stockholms universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Human-computer interaction; Conversational User Interfaces; Smart Speaker; Gaze Interaction; User Studies; Interaction Design; Gaze Detection; Agent Interaction; Wizard-of-Oz; data- och systemvetenskap; Computer and Systems Sciences;

    Sammanfattning : This research is about addressing the need to better understand interaction with conversational user interfaces (CUIs) and how human-technology `conversations' can be improved by drawing on the lessons learned from human-human interaction. It focuses on incorporating abstractions of complex human behaviour, specifically gaze, to enhance interactions with speech agents in conversations. LÄS MER

  2. 2. Biofeedback Interaction : Applying Physiological Methods to Entertainment Video Games

    Författare :Diego Navarro; Veronica Sundstedt; Hans-Jürgen Zepernick; Niklas Lavesson; Valeria Garro; Enkelejda Kasneci; Blekinge Tekniska Högskola; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Biofeedback; Natural User Interaction; Video Games; Physiology; Entertainment.; Computer Science; Datavetenskap;

    Sammanfattning : Biofeedback interaction offers interesting opportunities for video games since it allows player physiological information to be used in novel interaction techniques. Despite several contributions in the area, biofeedback interaction faces a set of challenges relating to its design and implementation. LÄS MER

  3. 3. Interaction as existential practice : An explorative study of Mark C. Taylor’s philosophical project and its potential consequences for Human-Computer Interaction

    Författare :Henrik Åhman; Ann Lantz; Anders Hedman; Jeffrey Bardzell; KTH; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Human-Computer Interaction; Materiality; The self; Interaction; HCI theory; Mark C. Taylor; Poststructuralism; Postmodernism; Philosophy; Complexity theory; Existential practices; Friedrich Nietzsche; Människa-Datorinteraktion; Materialitet; Självet; Interaktion; MDI teori; Mark C. Taylor; Poststrukturalism; Postmodernism; Filosofi; Komplexitetsteori; Existentiella praktiker; Friedrich Nietzsche; Människa-datorinteraktion; Human-computer Interaction;

    Sammanfattning : This thesis discusses the potential consequences of applying the philosophy of Mark C. Taylor to the field of Human-Computer Interaction (HCI).The first part of the thesis comprises a study focusing on two discursive trends in contemporary HCI, materiality and the self, and how these discourses describe interaction. LÄS MER

  4. 4. Indispensable interaction : parents' perspectives on parent-child interaction and beneficial meetings

    Författare :Kerstin Neander; Ingemar Engström; Carola Skott; Anders Broberg; Örebro universitet; []
    Nyckelord :parent-child; interaction intervention; Marte Meo; attachment; parents perspectives; fathers; child development; narratives; intersubjectivity; hermeneutic phenomenology; therapeutic relationship; MEDICINE; MEDICIN; Medicine; Medicin;

    Sammanfattning : Parent-child interaction interventions, guided by the aim of promoting child development, have developed in Sweden during the last three decades. The aim of this thesis was to describe families taking part in such interventions and examine short term and long term changes in their problem loads. LÄS MER

  5. 5. Gaming Interaction : Conversations and Competencies in Internet Cafés

    Författare :Björn Sjöblom; Karin Aronsson; Jonas Linderoth; Elisabeth Keating; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Computer gaming; interaction; ethnomethodology; peer group; informal learning; identity; competence; internet café; Datorspelande; interaktion; etnometodologi; kamratgrupp; informellt lärande; identitet; kompetens; internetcafé; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Sammanfattning : The dissertation analyzes interaction in adolescents’ computer gaming. Through the use of video recordings in internet cafés, players’ communicative practices are illuminated. Ethnomethodological and interaction analytical perspectives are used to explicate the participants’ methods for meaning-making in the gaming. LÄS MER