Sökning: "IKT språk"

Visar resultat 1 - 5 av 9 avhandlingar innehållade orden IKT språk.

  1. 1. Power Games : Rules and Roles in Second Life

    Författare :Maria Bäcke; Blekinge Tekniska högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; performance; role-play; Second Life; online worlds; virtual worlds; virtual; digital space; rules; hierarchies; subversion; power; negotiation; make-believe; Media and Communication Studies;

    Sammanfattning : This study investigates how the members of four different role-playing communities on the online platform Second Life perform social as well as dramatic roles within their community. The trajectories of power influencing these roles are my main focus. LÄS MER

  2. 2. Enhancing Physics Learning through Instruction, Technical Vocabulary and ICT : A Case of Higher Education in Rwanda

    Författare :Joseph Rusanganwa; Ingrid Andersson; Sven Andersson; Berner Lindström; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Tertiary education; language shift; EFL; physics technical vocabulary; CALL; software encoding; social constructivist theory; cognitive theory of learning with multimedia; ICT tools; transforming learning; Rwanda; Högre utbildning; förändrad språkpolitik; engelskt fackspråk inom fysik; CALL; konstruktion av mjukvara; socialkonstruktivistisk och kognitiv teori; lärande med multimedia; IKT; transformering av lärande; Rwanda;

    Sammanfattning : The overarching aim of this thesis is to explore how teaching and learning in tertiary education is performed in times of change both in language policy and learning approaches. The study takes social constructivist and socio-cultural theories as its major points of departure. LÄS MER

  3. 3. Rum för handling. Kollaborativt berättande i digitala medier

    Författare :Ylva Gislén; Malmö högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; interaction design; practice-based research; narrativity; collaborative narrative;

    Sammanfattning : Avhandlingen fokuserar på kollaborativt berättande i digitala medier, och tar avstamp i relativt detaljerade beskrivningar av de designprojekt som utgör avhandlingsarbetets ryggrad. Kännetecknande för dessa designprojekt är att de kombinerar fysiska och virtuella rum och/eller flera medieplattformar. LÄS MER

  4. 4. Complicated Shadows : the Aesthetic Significance of Simulated Illumination in Digital Games

    Författare :Simon Niedenthal; Malmö högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; Interaction design; Game design; Game studies; Game aesthetics; Game lighting; Lighting design;

    Sammanfattning : A common feature of many digital games is that they are played in a simulated 3D environment, a game world. Simulated illumination is the lighting designed into a game world. This thesis explores the influence of simulated illumination in digital games upon the emotion and behavior of the player. LÄS MER

  5. 5. Word Meaning Negotiation in Online Discussion Forum Communication

    Författare :Jenny Myrendal; Göteborgs universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; NATURVETENSKAP; NATURAL SCIENCES; linguistics; pragmatics; computer-mediated communication; CMC; dialogue; semantic coordination; word meaning negotiation; discussion forum communication; conversation analysis; CA;

    Sammanfattning : We all know that lexicons contain definitions of the meanings of words, but when we communicate with other people, these are not the kinds of meaning we use in interaction. In conversation, we coordinate with each other in a meaning-making process where we make use of a more flexible semantic quality associated with words, called meaning potential. LÄS MER