Sökning: "Graphics Processing Units"

Visar resultat 1 - 5 av 33 avhandlingar innehållade orden Graphics Processing Units.

  1. 1. Towards a High Quality Real-Time Graphics Pipeline

    Författare :Jacob Munkberg; Institutionen för datavetenskap; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Graphics Hardware; Computer Graphics; Rasterization; Texture Compression; Culling;

    Sammanfattning : Modern graphics hardware pipelines create photorealistic images with high geometric complexity in real time. The quality is constantly improving and advanced techniques from feature film visual effects, such as high dynamic range images and support for higher-order surface primitives, have recently been adopted. LÄS MER

  2. 2. Toward Highly-efficient GPU-centric Networking

    Författare :Massimo Girondi; Dejan Kostic; Marco Chiesa; Siracusano Giuseppe; KTH; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Low-Latency Internet Services; Packet Processing; Network Functions Virtualization; Middle Boxes; Commodity Hardware; Multi-Hundred-Gigabit-Per-Second; Low-Level Optimization; Graphics Processing Units; Inference Serving; Remote Direct Memory Access; Internettjänster med Låg Fördröjning; Paketbearbetning; Virtualisering av Nätverksfunktioner; Mellanutrustning; Tillgänglig Datorhårdvara; Flera-Hundra- Gigabit-Per-Sekund; Lågnivå-Optimering; Grafikprocessor; Inferensserving; Remote Direct Memory Access; Datalogi; Computer Science; Informations- och kommunikationsteknik; Information and Communication Technology;

    Sammanfattning : Graphics Processing Units (GPUs) are emerging as the most popular accelerator for many applications, powering the core of Machine Learning applications and many computing-intensive workloads. GPUs have typically been consideredas accelerators, with Central Processing Units (CPUs) in charge of the mainapplication logic, data movement, and network connectivity. LÄS MER

  3. 3. Approximation and Compression Techniques to Enhance Performance of Graphics Processing Units

    Författare :Alexandra Angerd; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Compression; Approximate Computing; Register File; Machine Learning; Floating-Point Precision; Microarchitecture; GPU;

    Sammanfattning : A key challenge in modern computing systems is to access data fast enough to fully utilize the computing elements in the chip. In Graphics Processing Units (GPUs), the performance is often constrained by register file size, memory bandwidth, and the capacity of the main memory. LÄS MER

  4. 4. Contributions to Parallel Simulation of Equation-Based Models on Graphics Processing Units

    Författare :Kristian Stavåker; Peter Fritzson; Erwin Laure; Linköpings universitet; []
    Nyckelord :TEKNIK OCH TEKNOLOGIER; ENGINEERING AND TECHNOLOGY; Modelica; GPU; CUDA; OpenCL; Modeling; Simulation;

    Sammanfattning : In this thesis we investigate techniques and methods for parallel simulation of equation-based, object-oriented (EOO) Modelica models on graphics processing units (GPUs). Modelica is being developed through an international effort via the Modelica Association. LÄS MER

  5. 5. Real-Time GPU Techniques for Advanced Lighting Phenomena

    Författare :Markus Billeter; Chalmers tekniska högskola; []
    Nyckelord :NATURVETENSKAP; NATURAL SCIENCES; Shading; Rendering; Participating Media; Volumetric Shadows; Mobile Graphics; Scattering; Computer Graphics; GPGPU; Many-Light;

    Sammanfattning : In the real world, the visual perception of an object is completely determined by the object's interactions with light. One large application of computer graphics is to visualize virtual objects and worlds in a fashion that is familiar to humans. Successfully emulating light and its effects on virtual objects therefore plays a central role. LÄS MER