Sökning: "Cyborg"

Visar resultat 1 - 5 av 13 avhandlingar innehållade ordet Cyborg.

  1. 1. Becoming Cyborg Composer : The Ecology of Digital Music Composition Didaktik

    Författare :Jonas Asplund; Ketil Thorgersen; Cecilia Ferm Almqvist; Cecilia Wallerstedt; Stockholms universitet; []
    Nyckelord :HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Music education; Music composition; Digitalisation; Posthumanism; Didaktik; ämnesdidaktik med inriktning mot de estetiska ämnenas didaktik; Teaching and Learning with Specialisation in the Arts Education;

    Sammanfattning : The aim of this licentiate thesis is to explore the sociomaterial relationality of music composition education with digital hardware/software and its outcomes. Two studies were conducted interleaved as original articles in the thesis. LÄS MER

  2. 2. Participation Literacy : Part I: Constructing the Web 2.0 Concept

    Författare :Peter Giger; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; web 2.0; participation; cyborg; literacy; collective intelligence;

    Sammanfattning : The licentiate thesis is a piece of academic work under the theme of /Participation Literacy/. The thesis concerns the Web 2.0 concept construction. Web 2. LÄS MER

  3. 3. Material virtualities : Approaching online textual embodiment

    Författare :Jenny Sunden; Linköpings universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; Embodiment; body; cyberfeminism; cyborg; subjectivity; virtuality; materiality; MUD; MOO; cybercultural studies; digital textuality; online ethnography; poststructuralist literary theory; queer theory; online interaction; Diskursanalys; språksociologi; cyberspace; queerteori; virtuell verklighet; MUD; INTERDISCIPLINARY RESEARCH AREAS; TVÄRVETENSKAPLIGA FORSKNINGSOMRÅDEN;

    Sammanfattning : While the Internet is often presented as a disembodied medium, various forms of bodily presence are continually introduced when people meet online. This study explores notions of embodiment in a particular text-based virtual world (here called WaterMOO) by investigating how bodies- always sexually specific- are created and rendered meaningful in online textual practices. LÄS MER

  4. 4. Conversation and Figuration from the Horizontality of the 2.0 Decade

    Författare :Peter Giger; Blekinge Tekniska Högskola; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; 2.0 Decade; Web 2.0; Aesthetics; Epistemology; Conversation; Figuration; Rhizome; Assemblages; Cyborg; Postmodernism; Person; Attention; Becoming; Serendipity; Desire; Intensity; Machine; Entanglement; Internet; Nihilism; Utopia; Accumulation; Technoscience; Virtuality; Potentiality; Monsters; Horizontality;

    Sammanfattning : This thesis concerns the 2.0 decade, the decade when the social web started to develop. The main research objective is to contribute to our embedment in Internet technology in a conscious and livable way. The thesis is part of a general attempt to improve our understanding of the transformation taking place in the development of the web. LÄS MER

  5. 5. Liquid Streaming : The Spotify Way To Music

    Författare :Susanna Leijonhufvud; Cecilia Ferm Almqvist; Anna-Karin Gullberg; Anne Danielsen; Luleå tekniska universitet; []
    Nyckelord :SAMHÄLLSVETENSKAP; SOCIAL SCIENCES; HUMANIORA; HUMANITIES; music streaming; actor-network theory; liquid; cyborg; Spotify; Music Education; Musikpedagogik;

    Sammanfattning : This thesis accounts for the liquid affordances of musicking via streamed music from the perspective of the end-user. The study is particularly analysing the case of Spotify, which has gained an extraordinary prominent position within the Swedish market. LÄS MER