Sökning: "Chiara Rossitto"
Hittade 4 avhandlingar innehållade orden Chiara Rossitto.
1. Managing Work at Several Places : Understanding Nomadic Practices in Student Groups
Sammanfattning : Within Swedish universities students are often required to work in groups to collaborate on projects or to write essays. A salient feature characterizing this type of work is the lack of a stable and fixed location wherein project- related activities can be carried out and accomplished. LÄS MER
2. Designing Community Economies : Exploring Alternatives for Infrastructuring Food Waste Activism
Sammanfattning : By drawing on past CSCW and SHCI scholarship engaged with how technology can support the collaborative work of organising activism and empowering people to respond to diverse sustainability challenges– my research contributes to the emerging field of digital civics by introducing the human geography concept ‘community economies’ as a new way to frame and determine the scope of the design of digital technologies for infrastructuring food waste activism. Using a combination of ethnographic research and participatory action research (PAR), the empirical data were collected through two long-term collaborations with food-sharing communities in Denmark and Sweden and through a collaboration with researchers on a related project that focused on a food-sharing community in Germany. LÄS MER
3. Supporting Patients and Therapists in Virtual Reality Exposure Therapy
Sammanfattning : This thesis explores challenges for the design of Virtual Reality Exposure Therapy (VRET) systems. Exposure therapy is the established method for treatment of anxiety disorders and is typically delivered in-vivo, i.e. exposure to phobic stimulus in real environments. LÄS MER
4. Interweaving Technology : Understanding the Design and Experience of Interactive Performances
Sammanfattning : This thesis builds on the growing interest in studying interactive performances within the fields of Human-Computer Interaction (HCI) and Interaction Design (IxD). The overarching goal of this research is to investigate how creative teams and artists can incorporate interactive technologies into their artistic productions. LÄS MER