Sökning: "Believability"
Visar resultat 1 - 5 av 8 avhandlingar innehållade ordet Believability.
1. Do Non Player Characters dream of electric sheep? : A thesis about Players, NPCs, Immersion and Believability
Sammanfattning : This is a thesis that deals with the norms and rules of players playing online games together. It is also a thesis about believability, the current capabilities of non-player characters (NPCs) and the attitudes amongst game developers towards dynamic and systemic games AI. LÄS MER
2. On Non-Prioritized Multiple Belief Revision
Sammanfattning : This thesis investigates a sort of non-prioritized multiple revision, the operation of making up one's mind, and its generalization, the operation of choice revision. Making up one's mind about a sentence is a belief change that takes the agent to a belief state in which either the sentence or its negation is believed. LÄS MER
3. Affective Decision Making in Artificial Intelligence : Making Virtual Characters With High Believability
Sammanfattning : Artificial intelligence is often used when creating believable virtual characters in games or in other types of virtual environments. The intelligent behavior these characters show to the player is often flawed, leading to a worse gameplay experience. LÄS MER
4. The Non-Player Character : Exploring the believability of NPC presentation and behavior
Sammanfattning : Over the last few decades there has been immense growth in the video game industry, and we have seen great improvements in both graphics and audio. Unfortunately, the development of artificial intelligence (AI) and non-player characters (NPCs) has not proceeded at the same pace. LÄS MER
5. Investigating the persuasive impact of online textual content : A narrative theory approach
Sammanfattning : Higher levels of competition in online channels and the resulting information overload among customers is becoming an issue of increasing concern among marketers who seek to provide persuasive content. Past research has revealed that storytelling is an effective tool to achieve persuasion. LÄS MER